A Comparative Study of Pointing Techniques ...
Type de document :
Communication dans un congrès avec actes
DOI :
Titre :
A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment
Auteur(s) :
Roy, Quentin [Auteur]
School of Computer Science [Waterloo] [UWO]
Singapore Management University [SIS]
Zakaria, Camelia [Auteur]
Singapore Management University [SIS]
Perrault, Simon [Auteur]
Singapore University of Technology and Design [SUTD]
Nancel, Mathieu [Auteur]
Technology and knowledge for interaction [LOKI]
Kim, Wonjung [Auteur]
Singapore Management University [SIS]
Misra, Archan [Auteur]
Singapore Management University [SIS]
Cockburn, Andy [Auteur]
University of Canterbury [Christchurch]
School of Computer Science [Waterloo] [UWO]
Singapore Management University [SIS]
Zakaria, Camelia [Auteur]
Singapore Management University [SIS]
Perrault, Simon [Auteur]
Singapore University of Technology and Design [SUTD]
Nancel, Mathieu [Auteur]
Technology and knowledge for interaction [LOKI]
Kim, Wonjung [Auteur]
Singapore Management University [SIS]
Misra, Archan [Auteur]
Singapore Management University [SIS]
Cockburn, Andy [Auteur]
University of Canterbury [Christchurch]
Éditeur(s) ou directeur(s) scientifique(s) :
David Lamas
Fernando Loizides
Lennart Nacke
Helen Petrie
Marco Winckler
Panayiotis Zaphiris
Fernando Loizides
Lennart Nacke
Helen Petrie
Marco Winckler
Panayiotis Zaphiris
Titre de la manifestation scientifique :
17th IFIP Conference on Human-Computer Interaction (INTERACT)
Ville :
Paphos
Pays :
Chypre
Date de début de la manifestation scientifique :
2019-09-02
Titre de l’ouvrage :
Lecture Notes in Computer Science
Titre de la revue :
Human-Computer Interaction – INTERACT 2019
Éditeur :
Springer International Publishing
Date de publication :
2019
Mot(s)-clé(s) en anglais :
eyewear
Fitts
street
smart glasses
simulation
pointing
Fitts
street
smart glasses
simulation
pointing
Discipline(s) HAL :
Informatique [cs]/Interface homme-machine [cs.HC]
Résumé en anglais : [en]
Eyewear displays allow users to interact with virtual content displayed over real-world vision, in active situations like standing and walking. Pointing techniques for eyewear displays have been proposed, but their social ...
Lire la suite >Eyewear displays allow users to interact with virtual content displayed over real-world vision, in active situations like standing and walking. Pointing techniques for eyewear displays have been proposed, but their social acceptability, efficiency, and situation awareness remain to be assessed. Using a novel street-walking simulator, we conducted an empirical study of target acquisition while standing and walking under different levels of street crowdedness. We evaluated three phone-based eyewear pointing techniques: indirect touch on a touchscreen, and two in-air techniques using relative device rotations around forward and a downward axes. Direct touch on a phone, without eyewear, was used as a control condition. Results showed that indirect touch was the most efficient and socially acceptable technique, and that in-air pointing was inefficient when walking. Interestingly, the eyewear displays did not improve situation awareness compared to the control condition. We discuss implications for eyewear interaction design.Lire moins >
Lire la suite >Eyewear displays allow users to interact with virtual content displayed over real-world vision, in active situations like standing and walking. Pointing techniques for eyewear displays have been proposed, but their social acceptability, efficiency, and situation awareness remain to be assessed. Using a novel street-walking simulator, we conducted an empirical study of target acquisition while standing and walking under different levels of street crowdedness. We evaluated three phone-based eyewear pointing techniques: indirect touch on a touchscreen, and two in-air techniques using relative device rotations around forward and a downward axes. Direct touch on a phone, without eyewear, was used as a control condition. Results showed that indirect touch was the most efficient and socially acceptable technique, and that in-air pointing was inefficient when walking. Interestingly, the eyewear displays did not improve situation awareness compared to the control condition. We discuss implications for eyewear interaction design.Lire moins >
Langue :
Anglais
Comité de lecture :
Oui
Audience :
Internationale
Vulgarisation :
Non
Commentaire :
Part 8: Pointing, Touch, Gesture and Speech-Based Interaction Techniques
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