Exploring At-Your-Side Gestural Interaction ...
Document type :
Communication dans un congrès avec actes
DOI :
Title :
Exploring At-Your-Side Gestural Interaction for Ubiquitous Environments
Author(s) :
Siddhpuria, Shaishav [Auteur]
University of Waterloo [Waterloo]
Katsuragawa, Keiko [Auteur]
University of Waterloo [Waterloo]
Wallace, James [Auteur]
University of Waterloo [Waterloo]
Lank, Edward [Auteur]
Computing tools to empower users [MJOLNIR]
University of Waterloo [Waterloo]
University of Waterloo [Waterloo]
Katsuragawa, Keiko [Auteur]
University of Waterloo [Waterloo]
Wallace, James [Auteur]
University of Waterloo [Waterloo]
Lank, Edward [Auteur]
Computing tools to empower users [MJOLNIR]
University of Waterloo [Waterloo]
Conference title :
DIS 2017 - ACM Conference on Designing Interactive Systems
City :
Edinburgh
Country :
Royaume-Uni
Start date of the conference :
2017-06-10
Journal title :
DIS '17 Proceedings of the 2017 Conference on Designing Interactive Systems
Publisher :
ACM
English keyword(s) :
Smartwatch
Gestures
Ubiquitous Computing
Large Displays
Gestures
Ubiquitous Computing
Large Displays
HAL domain(s) :
Informatique [cs]/Interface homme-machine [cs.HC]
English abstract : [en]
Free-space gestural systems are faced with two major issues: a lack of subtlety due to explicit mid-air arm movements, and the highly effortful nature of such interactions. With an ever-growing ubiquity of interactive ...
Show more >Free-space gestural systems are faced with two major issues: a lack of subtlety due to explicit mid-air arm movements, and the highly effortful nature of such interactions. With an ever-growing ubiquity of interactive devices, displays, and appliances with non-standard interfaces, lower-effort and more socially acceptable interaction paradigms are essential. To address these issues, we explore at-one's-side gestural input. Within this space, we present the results of two studies that investigate the use of side-gesture input for interaction. First, we investigate end-user preference through a gesture elicitation study, present a gesture set, and validate the need for dynamic, diverse, and variable-length gestures. We then explore the feasibility of designing such a gesture recognition system, dubbed WatchTrace, which supports alphanumeric gestures of up to length three with an average accuracy of up to 82%, providing a rich, dynamic, and feasible gestural vocabulary.Show less >
Show more >Free-space gestural systems are faced with two major issues: a lack of subtlety due to explicit mid-air arm movements, and the highly effortful nature of such interactions. With an ever-growing ubiquity of interactive devices, displays, and appliances with non-standard interfaces, lower-effort and more socially acceptable interaction paradigms are essential. To address these issues, we explore at-one's-side gestural input. Within this space, we present the results of two studies that investigate the use of side-gesture input for interaction. First, we investigate end-user preference through a gesture elicitation study, present a gesture set, and validate the need for dynamic, diverse, and variable-length gestures. We then explore the feasibility of designing such a gesture recognition system, dubbed WatchTrace, which supports alphanumeric gestures of up to length three with an average accuracy of up to 82%, providing a rich, dynamic, and feasible gestural vocabulary.Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
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