Multi-Device Storyboards for Cinematic ...
Document type :
Communication dans un congrès avec actes
DOI :
Title :
Multi-Device Storyboards for Cinematic Narratives in VR
Author(s) :
Henrikson, Rorik [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
de Araujo, Bruno [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
Chevalier, Fanny [Auteur]
Computing tools to empower users [MJOLNIR]
Singh, Karan [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
Balakrishnan, Ravin [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
Dynamic Graphics Project [Toronto] [DGP]
de Araujo, Bruno [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
Chevalier, Fanny [Auteur]
Computing tools to empower users [MJOLNIR]
Singh, Karan [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
Balakrishnan, Ravin [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
Conference title :
ACM Symposium on User Interface Software and Technology (UIST '16)
Conference organizers(s) :
ACM
City :
Tokyo
Country :
Japon
Start date of the conference :
2016-10-16
Publication date :
2016-10
English keyword(s) :
Virtual Reality
storyboard
sketching
3D
movie
Stereoscopic display
storyboard
sketching
3D
movie
Stereoscopic display
HAL domain(s) :
Sciences cognitives/Informatique
English abstract : [en]
Virtual Reality (VR) narratives have the unprecedented potential to connect with an audience through presence, placing viewers within the narrative. The onset of consumer VR has resulted in an explosion of interest in ...
Show more >Virtual Reality (VR) narratives have the unprecedented potential to connect with an audience through presence, placing viewers within the narrative. The onset of consumer VR has resulted in an explosion of interest in immersive storytelling. Planning narratives for VR, however, is a grand challenge due to its unique affordances, its evolving cinematic vocabulary, and most importantly the lack of supporting tools to explore the creative process in VR. In this paper, we distill key considerations with the planning process for VR stories, collected through a formative study conducted with film industry professionals. Based on these insights we propose a workflow, specific to the needs of professionals creating storyboards for VR film, and present a multi-device (tablet and head-mounted display) sto-ryboard tool supporting this workflow. We discuss our design and report on feedback received from interviews following demonstration of our tool to VR film professionals.Show less >
Show more >Virtual Reality (VR) narratives have the unprecedented potential to connect with an audience through presence, placing viewers within the narrative. The onset of consumer VR has resulted in an explosion of interest in immersive storytelling. Planning narratives for VR, however, is a grand challenge due to its unique affordances, its evolving cinematic vocabulary, and most importantly the lack of supporting tools to explore the creative process in VR. In this paper, we distill key considerations with the planning process for VR stories, collected through a formative study conducted with film industry professionals. Based on these insights we propose a workflow, specific to the needs of professionals creating storyboards for VR film, and present a multi-device (tablet and head-mounted display) sto-ryboard tool supporting this workflow. We discuss our design and report on feedback received from interviews following demonstration of our tool to VR film professionals.Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
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