Multi-Device Storyboards for Cinematic ...
Type de document :
Communication dans un congrès avec actes
DOI :
Titre :
Multi-Device Storyboards for Cinematic Narratives in VR
Auteur(s) :
Henrikson, Rorik [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
de Araujo, Bruno [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
Chevalier, Fanny [Auteur]
Computing tools to empower users [MJOLNIR]
Singh, Karan [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
Balakrishnan, Ravin [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
Dynamic Graphics Project [Toronto] [DGP]
de Araujo, Bruno [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
Chevalier, Fanny [Auteur]
Computing tools to empower users [MJOLNIR]
Singh, Karan [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
Balakrishnan, Ravin [Auteur]
Dynamic Graphics Project [Toronto] [DGP]
Titre de la manifestation scientifique :
ACM Symposium on User Interface Software and Technology (UIST '16)
Organisateur(s) de la manifestation scientifique :
ACM
Ville :
Tokyo
Pays :
Japon
Date de début de la manifestation scientifique :
2016-10-16
Date de publication :
2016-10
Mot(s)-clé(s) en anglais :
Virtual Reality
storyboard
sketching
3D
movie
Stereoscopic display
storyboard
sketching
3D
movie
Stereoscopic display
Discipline(s) HAL :
Sciences cognitives/Informatique
Résumé en anglais : [en]
Virtual Reality (VR) narratives have the unprecedented potential to connect with an audience through presence, placing viewers within the narrative. The onset of consumer VR has resulted in an explosion of interest in ...
Lire la suite >Virtual Reality (VR) narratives have the unprecedented potential to connect with an audience through presence, placing viewers within the narrative. The onset of consumer VR has resulted in an explosion of interest in immersive storytelling. Planning narratives for VR, however, is a grand challenge due to its unique affordances, its evolving cinematic vocabulary, and most importantly the lack of supporting tools to explore the creative process in VR. In this paper, we distill key considerations with the planning process for VR stories, collected through a formative study conducted with film industry professionals. Based on these insights we propose a workflow, specific to the needs of professionals creating storyboards for VR film, and present a multi-device (tablet and head-mounted display) sto-ryboard tool supporting this workflow. We discuss our design and report on feedback received from interviews following demonstration of our tool to VR film professionals.Lire moins >
Lire la suite >Virtual Reality (VR) narratives have the unprecedented potential to connect with an audience through presence, placing viewers within the narrative. The onset of consumer VR has resulted in an explosion of interest in immersive storytelling. Planning narratives for VR, however, is a grand challenge due to its unique affordances, its evolving cinematic vocabulary, and most importantly the lack of supporting tools to explore the creative process in VR. In this paper, we distill key considerations with the planning process for VR stories, collected through a formative study conducted with film industry professionals. Based on these insights we propose a workflow, specific to the needs of professionals creating storyboards for VR film, and present a multi-device (tablet and head-mounted display) sto-ryboard tool supporting this workflow. We discuss our design and report on feedback received from interviews following demonstration of our tool to VR film professionals.Lire moins >
Langue :
Anglais
Comité de lecture :
Oui
Audience :
Internationale
Vulgarisation :
Non
Collections :
Source :
Fichiers
- https://hal.inria.fr/hal-01416153/document
- Accès libre
- Accéder au document
- https://hal.inria.fr/hal-01416153/document
- Accès libre
- Accéder au document
- https://hal.inria.fr/hal-01416153/document
- Accès libre
- Accéder au document
- document
- Accès libre
- Accéder au document
- p787-henrikson.pdf
- Accès libre
- Accéder au document