Vol de tâches basé sur IVM pour Branch-and-Bound ...
Document type :
Communication dans un congrès avec actes
Title :
Vol de tâches basé sur IVM pour Branch-and-Bound parallèle sur GPU
Author(s) :
Gmys, Jan [Auteur]
Parallel Cooperative Multi-criteria Optimization [DOLPHIN]
Institut de Mathématiques [Mons]
Mezmaz, Mohand [Auteur]
Institut de Mathématiques [Mons]
Melab, N [Auteur]
Parallel Cooperative Multi-criteria Optimization [DOLPHIN]
Tuyttens, D [Auteur]
Institut de Mathématiques [Mons]
Parallel Cooperative Multi-criteria Optimization [DOLPHIN]
Institut de Mathématiques [Mons]
Mezmaz, Mohand [Auteur]
Institut de Mathématiques [Mons]
Melab, N [Auteur]
Parallel Cooperative Multi-criteria Optimization [DOLPHIN]
Tuyttens, D [Auteur]
Institut de Mathématiques [Mons]
Conference title :
11th Intl. Conf. on Parallel Processing and Applied Mathematics
City :
Krakov
Country :
Pologne
Start date of the conference :
2015-09-06
Book title :
LNCS Springer Verlag
English keyword(s) :
GPU computing
Branch-and-Bound
Combinatorial optimization
Work Stealing
Branch-and-Bound
Combinatorial optimization
Work Stealing
HAL domain(s) :
Informatique [cs]/Calcul parallèle, distribué et partagé [cs.DC]
English abstract : [en]
The irregularity of Branch-and-Bound (B&B) algorithms makes their design and implementation on the GPU challenging. In this paper we present a B&B algorithm entirely based on GPU and propose four work stealing strategies ...
Show more >The irregularity of Branch-and-Bound (B&B) algorithms makes their design and implementation on the GPU challenging. In this paper we present a B&B algorithm entirely based on GPU and propose four work stealing strategies to balance the workload inside the GPU. Our B&B is based on an Integer-Vector-Matrix (IVM) data structure instead of a pool of permutations, and work units exchanged are intervals of factoradics instead of sets of nodes. To the best of our knowledge, the proposed approach is the pioneering to perform the entire exploration process on GPU. The four work stealing strategies have been experimented and compared to a multi-core IVM-based approach using standard flow shop scheduling problem instances. The reported results show, on the one hand, that the GPU-accelerated approach is more than 5 times faster than its multi-core counterpart. On the other hand, the best of the four strategies provides a near-optimal load balance while consuming only 2% of the total execution time of the algorithm.Show less >
Show more >The irregularity of Branch-and-Bound (B&B) algorithms makes their design and implementation on the GPU challenging. In this paper we present a B&B algorithm entirely based on GPU and propose four work stealing strategies to balance the workload inside the GPU. Our B&B is based on an Integer-Vector-Matrix (IVM) data structure instead of a pool of permutations, and work units exchanged are intervals of factoradics instead of sets of nodes. To the best of our knowledge, the proposed approach is the pioneering to perform the entire exploration process on GPU. The four work stealing strategies have been experimented and compared to a multi-core IVM-based approach using standard flow shop scheduling problem instances. The reported results show, on the one hand, that the GPU-accelerated approach is more than 5 times faster than its multi-core counterpart. On the other hand, the best of the four strategies provides a near-optimal load balance while consuming only 2% of the total execution time of the algorithm.Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
Collections :
Source :