Aggregate Constraints for Virtual Manipulation ...
Document type :
Article dans une revue scientifique
Title :
Aggregate Constraints for Virtual Manipulation with Soft Fingers
Author(s) :
Talvas, Anthony [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
Marchal, Maud [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
Duriez, Christian [Auteur]
Deformable Robots Simulation Team [DEFROST ]
Otaduy, Miguel A. [Auteur]
Grupo de Modelado y Realidad Virtual [Madrid] [GMRV]
3D interaction with virtual environments using body and mind [Hybrid]
Marchal, Maud [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
Duriez, Christian [Auteur]

Deformable Robots Simulation Team [DEFROST ]
Otaduy, Miguel A. [Auteur]
Grupo de Modelado y Realidad Virtual [Madrid] [GMRV]
Journal title :
IEEE Transactions on Visualization and Computer Graphics
Pages :
9
Publisher :
Institute of Electrical and Electronics Engineers
Publication date :
2015-01-20
ISSN :
1077-2626
English keyword(s) :
Physically-based simulation
grasping
dexterous manipulation
constraint computation
virtual deformable hand
grasping
dexterous manipulation
constraint computation
virtual deformable hand
HAL domain(s) :
Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
Informatique [cs]/Modélisation et simulation
Informatique [cs]/Modélisation et simulation
English abstract : [en]
Interactive dexterous manipulation of virtual objects remains a complex challenge that requires both appropriate hand models and accurate physically-based simulation of interactions. In this paper, we propose an approach ...
Show more >Interactive dexterous manipulation of virtual objects remains a complex challenge that requires both appropriate hand models and accurate physically-based simulation of interactions. In this paper, we propose an approach based on novel aggregate constraints for simulating dexterous grasping using soft fingers. Our approach aims at improving the computation of contact mechanics when many contact points are involved, by aggregating the multiple contact constraints into a minimal set of constraints. We also introduce a method for non-uniform pressure distribution over the contact surface, to adapt the response when touching sharp edges. We use the Coulomb-Contensou friction model to efficiently simulate tangential and torsional friction. We show through different use cases that our aggregate constraint formulation is well-suited for simulating interactively dexterous manipulation of virtual objects through soft fingers, and efficiently reduces the computation time of constraint solving.Show less >
Show more >Interactive dexterous manipulation of virtual objects remains a complex challenge that requires both appropriate hand models and accurate physically-based simulation of interactions. In this paper, we propose an approach based on novel aggregate constraints for simulating dexterous grasping using soft fingers. Our approach aims at improving the computation of contact mechanics when many contact points are involved, by aggregating the multiple contact constraints into a minimal set of constraints. We also introduce a method for non-uniform pressure distribution over the contact surface, to adapt the response when touching sharp edges. We use the Coulomb-Contensou friction model to efficiently simulate tangential and torsional friction. We show through different use cases that our aggregate constraint formulation is well-suited for simulating interactively dexterous manipulation of virtual objects through soft fingers, and efficiently reduces the computation time of constraint solving.Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
Collections :
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