Kinematic skeleton extraction based on ...
Document type :
Communication dans un congrès avec actes
Title :
Kinematic skeleton extraction based on motion boundaries for 3D dynamic meshes
Author(s) :
Benhabiles, Halim [Auteur]
FOX MIIRE [LIFL]
Lavoué, Guillaume [Auteur]
Geometry Processing and Constrained Optimization [M2DisCo]
Vandeborre, Jean Philippe [Auteur correspondant]
FOX MIIRE [LIFL]
Institut TELECOM/TELECOM Lille1
Daoudi, Mohamed [Auteur]
FOX MIIRE [LIFL]
Institut TELECOM/TELECOM Lille1
FOX MIIRE [LIFL]
Lavoué, Guillaume [Auteur]
Geometry Processing and Constrained Optimization [M2DisCo]
Vandeborre, Jean Philippe [Auteur correspondant]
FOX MIIRE [LIFL]
Institut TELECOM/TELECOM Lille1
Daoudi, Mohamed [Auteur]
FOX MIIRE [LIFL]
Institut TELECOM/TELECOM Lille1
Conference title :
Eurographics 2012 Workshop on 3D Object Retrieval
City :
Cagliari
Country :
Italie
Start date of the conference :
2012-05-13
Publication date :
2012-05-13
English keyword(s) :
3D-mesh
dynamic
3D+t
skeleton
motion-based
dynamic
3D+t
skeleton
motion-based
HAL domain(s) :
Informatique [cs]/Vision par ordinateur et reconnaissance de formes [cs.CV]
English abstract : [en]
This paper presents a precise kinematic skeleton extraction method for 3D dynamic meshes. Contrary to previous methods, our method is based on the computation of motion boundaries instead of detecting object parts characterized ...
Show more >This paper presents a precise kinematic skeleton extraction method for 3D dynamic meshes. Contrary to previous methods, our method is based on the computation of motion boundaries instead of detecting object parts characterized by rigid transformations. Thanks to a learned boundary edge function, we are able to compute efficiently a set of motion boundaries which in fact correspond to all possible articulations of the 3D object. Moreover, the boundaries are detected even if the parts linked to an object's articulation are immobile over time. The different boundaries are then used to extract the kinematic skeleton. Experiments show that our algorithm produces more precise skeletons compared to previous methods. Experiments show that our algorithm produces more precise skeletons compared to previous methods.Show less >
Show more >This paper presents a precise kinematic skeleton extraction method for 3D dynamic meshes. Contrary to previous methods, our method is based on the computation of motion boundaries instead of detecting object parts characterized by rigid transformations. Thanks to a learned boundary edge function, we are able to compute efficiently a set of motion boundaries which in fact correspond to all possible articulations of the 3D object. Moreover, the boundaries are detected even if the parts linked to an object's articulation are immobile over time. The different boundaries are then used to extract the kinematic skeleton. Experiments show that our algorithm produces more precise skeletons compared to previous methods. Experiments show that our algorithm produces more precise skeletons compared to previous methods.Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
Collections :
Source :
Files
- https://hal.archives-ouvertes.fr/hal-00725211/document
- Open access
- Access the document
- https://hal.archives-ouvertes.fr/hal-00725211/document
- Open access
- Access the document
- https://hal.archives-ouvertes.fr/hal-00725211/document
- Open access
- Access the document
- document
- Open access
- Access the document
- 3dor12-fin.pdf
- Open access
- Access the document