Everything can be Agent!
Type de document :
Communication dans un congrès avec actes
Titre :
Everything can be Agent!
Auteur(s) :
Kubera, Yoann [Auteur]
Systèmes Multi-Agents et Comportements [SMAC]
Mathieu, Philippe [Auteur]
Systèmes Multi-Agents et Comportements [SMAC]
Picault, Sebastien [Auteur]
Systèmes Multi-Agents et Comportements [SMAC]
Systèmes Multi-Agents et Comportements [SMAC]
Mathieu, Philippe [Auteur]
Systèmes Multi-Agents et Comportements [SMAC]
Picault, Sebastien [Auteur]
Systèmes Multi-Agents et Comportements [SMAC]
Éditeur(s) ou directeur(s) scientifique(s) :
Wiebe van der Hoek and Gal Kaminka and Yves Lespérance and Michael Luck and Sandip Sen
Titre de la manifestation scientifique :
9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010)
Ville :
Toronto
Pays :
Canada
Date de début de la manifestation scientifique :
2010-05-10
Titre de l’ouvrage :
Proceedings of the ninth International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS'2010)
Titre de la revue :
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010)
Éditeur :
International Foundation for Autonomous Agents and Multiagent Systems
Date de publication :
2010
Mot(s)-clé(s) en anglais :
Simulation techniques
Software engineering
Software engineering
Discipline(s) HAL :
Informatique [cs]/Système multi-agents [cs.MA]
Informatique [cs]/Ingénierie, finance et science [cs.CE]
Informatique [cs]/Intelligence artificielle [cs.AI]
Informatique [cs]/Ingénierie, finance et science [cs.CE]
Informatique [cs]/Intelligence artificielle [cs.AI]
Résumé en anglais : [en]
Most Multi-Agent System designers use several notions - like "agent", "artifact", "object", etc. - to classify the entities involved in simulations. These notions require different methodologies, data structures and ...
Lire la suite >Most Multi-Agent System designers use several notions - like "agent", "artifact", "object", etc. - to classify the entities involved in simulations. These notions require different methodologies, data structures and algorithms. In this paper, we show that the representation of entities can be favorably unified. As a consequence, the design and implementation process are made easier, since the designer has no longer to assign a fixed type to each entity during model construction. The implementation handles entities through an unified data structure and algorithm, and is therefore lightweight and more maintainable. Such an unification is performed without efficiency loss in a concrete simulation methodology called IODA. According to common sense, we propose to call such an unified entity simply "agent" !Lire moins >
Lire la suite >Most Multi-Agent System designers use several notions - like "agent", "artifact", "object", etc. - to classify the entities involved in simulations. These notions require different methodologies, data structures and algorithms. In this paper, we show that the representation of entities can be favorably unified. As a consequence, the design and implementation process are made easier, since the designer has no longer to assign a fixed type to each entity during model construction. The implementation handles entities through an unified data structure and algorithm, and is therefore lightweight and more maintainable. Such an unification is performed without efficiency loss in a concrete simulation methodology called IODA. According to common sense, we propose to call such an unified entity simply "agent" !Lire moins >
Langue :
Anglais
Comité de lecture :
Oui
Audience :
Internationale
Vulgarisation :
Non
Collections :
Source :
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