Investigating the impact of an adventure-based ...
Document type :
Compte-rendu et recension critique d'ouvrage
Title :
Investigating the impact of an adventure-based 3D solar system game on primary school learning process
Author(s) :
El Mawas, Nour [Auteur]
Trigone-CIREL
Centre Interuniversitaire de Recherche en Education de Lille - ULR 4354 [CIREL]
Tal, Irina [Auteur]
Moldovan, Arghir [Auteur]
Bogusevschi, Diana [Auteur]
Andrews, Josephine [Auteur]
Muntean, Gabriel-Miro [Auteur]
Muntean, Cristina [Auteur]
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Trigone-CIREL
Centre Interuniversitaire de Recherche en Education de Lille - ULR 4354 [CIREL]
Tal, Irina [Auteur]
Moldovan, Arghir [Auteur]
Bogusevschi, Diana [Auteur]
Andrews, Josephine [Auteur]
Muntean, Gabriel-Miro [Auteur]
Muntean, Cristina [Auteur]
Journal title :
Knowledge Management & E-Learning: An International Journal
Pages :
165-190
Publication date :
2020
ISSN :
2073-7904
English keyword(s) :
Technology enhanced learning
STEM
Educational game
Primary education
Solar system
STEM
Educational game
Primary education
Solar system
HAL domain(s) :
Informatique [cs]/Environnements Informatiques pour l'Apprentissage Humain
Sciences de l'Homme et Société/Education
Sciences de l'Homme et Société/Education
English abstract : [en]
Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on ...
Show more >Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Final Frontier, designed for primary school students. This game supports student knowledge acquisition on two Solar System planets Mercury and Venus, and a satellite - Moon through direct experience, interactive challenges and fun. This article compares the learning impact of the computer game-based learning approach with a classic teacher-based learning approach. User experience with the game and game usability are also evaluated. A case study that involved 53 children was conducted for the evaluation. Among the most important findings, include the facts that the experimental group that used the game in their learning activity have performed much better than the control group and the students had a great learning experience when using the Final Frontier game.Show less >
Show more >Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Final Frontier, designed for primary school students. This game supports student knowledge acquisition on two Solar System planets Mercury and Venus, and a satellite - Moon through direct experience, interactive challenges and fun. This article compares the learning impact of the computer game-based learning approach with a classic teacher-based learning approach. User experience with the game and game usability are also evaluated. A case study that involved 53 children was conducted for the evaluation. Among the most important findings, include the facts that the experimental group that used the game in their learning activity have performed much better than the control group and the students had a great learning experience when using the Final Frontier game.Show less >
Language :
Anglais
Popular science :
Non
Source :