Opening the black box of gameful experience: ...
Document type :
Compte-rendu et recension critique d'ouvrage
Title :
Opening the black box of gameful experience: Implications for gamification process design
Author(s) :
Leclercq, Thomas [Auteur]
Lille économie management - UMR 9221 [LEM]
Poncin, Ingrid [Auteur]
Université Catholique de Louvain = Catholic University of Louvain [UCL]
Hammedi, Wafa [Auteur]
Lille économie management - UMR 9221 [LEM]
Poncin, Ingrid [Auteur]
Université Catholique de Louvain = Catholic University of Louvain [UCL]
Hammedi, Wafa [Auteur]
Journal title :
Journal of retailing and consumer services
Pages :
101882
Publisher :
Elsevier
Publication date :
2020-01
ISSN :
0969-6989
HAL domain(s) :
Sciences de l'Homme et Société/Gestion et management
English abstract : [en]
Gamification is attracting the attention of practitioners and researchers because of its power to generate experiential value for users. However, despite its wide adoption by managers, the practice is poorly conceptualized. ...
Show more >Gamification is attracting the attention of practitioners and researchers because of its power to generate experiential value for users. However, despite its wide adoption by managers, the practice is poorly conceptualized. In response to this theoretical gap, we propose a set of foundational propositions developed using a microfoundational approach. We explain gameful experience, and we construct a conceptual framework that depicts the underlying process. We expand prior research on the topic through the notion of gameplay. Our conceptual discussion of gamification suggests a research agenda that can stimulate further academic efforts.Show less >
Show more >Gamification is attracting the attention of practitioners and researchers because of its power to generate experiential value for users. However, despite its wide adoption by managers, the practice is poorly conceptualized. In response to this theoretical gap, we propose a set of foundational propositions developed using a microfoundational approach. We explain gameful experience, and we construct a conceptual framework that depicts the underlying process. We expand prior research on the topic through the notion of gameplay. Our conceptual discussion of gamification suggests a research agenda that can stimulate further academic efforts.Show less >
Language :
Anglais
Popular science :
Non
Collections :
Source :
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