The Boundaries of Gamification for Engaging ...
Type de document :
Compte-rendu et recension critique d'ouvrage
Titre :
The Boundaries of Gamification for Engaging Customers: Effects of Losing a Contest in Online Co-creation Communities
Auteur(s) :
Leclercq, Thomas [Auteur]
Laboratoire d'éthique médicale et médecine légale [LEM]
Lille économie management - UMR 9221 [LEM]
Hammedi, Wafa [Auteur]
Poncin, Ingrid [Auteur]
Université Catholique de Louvain = Catholic University of Louvain [UCL]
Laboratoire d'éthique médicale et médecine légale [LEM]
Lille économie management - UMR 9221 [LEM]
Hammedi, Wafa [Auteur]
Poncin, Ingrid [Auteur]
Université Catholique de Louvain = Catholic University of Louvain [UCL]
Titre de la revue :
Journal of Interactive Marketing
Pagination :
82-101
Éditeur :
Elsevier
Date de publication :
2018-11
ISSN :
1094-9968
Mot(s)-clé(s) en anglais :
Gamification
Engagement
Co-creation
Online community
Engagement
Co-creation
Online community
Discipline(s) HAL :
Sciences de l'Homme et Société/Gestion et management
Résumé en anglais : [en]
Despite the increasing use of gamification mechanics to engage customers in firms' activities, the risks related to such use remain unclear. To address this knowledge gap, this research examines the impacts of losing a ...
Lire la suite >Despite the increasing use of gamification mechanics to engage customers in firms' activities, the risks related to such use remain unclear. To address this knowledge gap, this research examines the impacts of losing a challenge, which is a phenomenon experienced by the majority of customers involved in gamified settings but underexplored in literature. We investigate the context of co-creation communities by combining two widely used gamification mechanics, competition and cooperation. Results from three laboratory experiments and one field experiment show that win/lose decisions weaken the benefits of gamification and, in the case of losing a competition, have negative impacts on customer experience and engagement. They also demonstrate that customers' levels of prior engagement with the community moderate the negative impacts of losing a competition. Supported by equity theory, this research questions the effectiveness of gamification mechanics, identifies their limits, and provides guidelines on how to properly implement them.Lire moins >
Lire la suite >Despite the increasing use of gamification mechanics to engage customers in firms' activities, the risks related to such use remain unclear. To address this knowledge gap, this research examines the impacts of losing a challenge, which is a phenomenon experienced by the majority of customers involved in gamified settings but underexplored in literature. We investigate the context of co-creation communities by combining two widely used gamification mechanics, competition and cooperation. Results from three laboratory experiments and one field experiment show that win/lose decisions weaken the benefits of gamification and, in the case of losing a competition, have negative impacts on customer experience and engagement. They also demonstrate that customers' levels of prior engagement with the community moderate the negative impacts of losing a competition. Supported by equity theory, this research questions the effectiveness of gamification mechanics, identifies their limits, and provides guidelines on how to properly implement them.Lire moins >
Langue :
Anglais
Vulgarisation :
Non
Collections :
Source :