RayCursor: a 3D Pointing Facilitation ...
Type de document :
Communication dans un congrès avec actes
DOI :
Titre :
RayCursor: a 3D Pointing Facilitation Technique based on Raycasting
Auteur(s) :
Baloup, Marc [Auteur]
Technology and knowledge for interaction [LOKI]
Pietrzak, Thomas [Auteur]
Technology and knowledge for interaction [LOKI]
Casiez, Géry [Auteur]
Technology and knowledge for interaction [LOKI]
Technology and knowledge for interaction [LOKI]
Pietrzak, Thomas [Auteur]

Technology and knowledge for interaction [LOKI]
Casiez, Géry [Auteur]

Technology and knowledge for interaction [LOKI]
Titre de la manifestation scientifique :
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2019)
Ville :
Glasgow
Pays :
Royaume-Uni
Date de début de la manifestation scientifique :
2019-05-04
Date de publication :
2019
Mot(s)-clé(s) en anglais :
Visual Feedforward
Pointing technique
Virtual Reality
Human - Computer Interaction
Interaction Technique
Input Technique
Input
Pointing technique
Virtual Reality
Human - Computer Interaction
Interaction Technique
Input Technique
Input
Discipline(s) HAL :
Informatique [cs]/Interface homme-machine [cs.HC]
Résumé en anglais : [en]
Raycasting is the most common target pointing technique in virtual reality environments. However, performance on small and distant targets is impacted by the accuracy of the pointing device and the user’s motor skills. ...
Lire la suite >Raycasting is the most common target pointing technique in virtual reality environments. However, performance on small and distant targets is impacted by the accuracy of the pointing device and the user’s motor skills. Current point- ing facilitation techniques are currently only applied in the context of the virtual hand, i.e. for targets within reach. We propose enhancements to Raycasting: filtering the ray, and adding a controllable cursor on the ray to select the near- est target. We describe a series of studies for the design of the visual feedforward, filtering technique, as well as a comparative study between different 3D pointing techniques. Our results show that highlighting the nearest target is one of the most efficient visual feedforward technique. We also show that filtering the ray reduces error rate in a drastic way. Finally we show the benefits of RayCursor compared to Raycasting and another technique from the literature.Lire moins >
Lire la suite >Raycasting is the most common target pointing technique in virtual reality environments. However, performance on small and distant targets is impacted by the accuracy of the pointing device and the user’s motor skills. Current point- ing facilitation techniques are currently only applied in the context of the virtual hand, i.e. for targets within reach. We propose enhancements to Raycasting: filtering the ray, and adding a controllable cursor on the ray to select the near- est target. We describe a series of studies for the design of the visual feedforward, filtering technique, as well as a comparative study between different 3D pointing techniques. Our results show that highlighting the nearest target is one of the most efficient visual feedforward technique. We also show that filtering the ray reduces error rate in a drastic way. Finally we show the benefits of RayCursor compared to Raycasting and another technique from the literature.Lire moins >
Langue :
Anglais
Comité de lecture :
Oui
Audience :
Internationale
Vulgarisation :
Non
Collections :
Source :
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