Towards BCI-based Interfaces for Augmented ...
Document type :
Compte-rendu et recension critique d'ouvrage
Title :
Towards BCI-based Interfaces for Augmented Reality: Feasibility, Design and Evaluation
Author(s) :
Si-Mohammed, Hakim [Auteur correspondant]
3D interaction with virtual environments using body and mind [Hybrid]
Petit, Jimmy [Auteur]
École normale supérieure - Rennes [ENS Rennes]
Jeunet, Camille [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
Chair in Brain-Machine Interface [Geneva] [CNBI]
Argelaguet Sanz, Ferran [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
Spindler, Fabien [Auteur]
Sensor-based and interactive robotics [RAINBOW]
Evain, Andéol [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
Roussel, Nicolas [Auteur]
Inria Bordeaux - Sud-Ouest
Casiez, Géry [Auteur]
Technology and knowledge for interaction [LOKI]
Lécuyer, Anatole [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
3D interaction with virtual environments using body and mind [Hybrid]
Petit, Jimmy [Auteur]
École normale supérieure - Rennes [ENS Rennes]
Jeunet, Camille [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
Chair in Brain-Machine Interface [Geneva] [CNBI]
Argelaguet Sanz, Ferran [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
Spindler, Fabien [Auteur]
Sensor-based and interactive robotics [RAINBOW]
Evain, Andéol [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
Roussel, Nicolas [Auteur]
Inria Bordeaux - Sud-Ouest
Casiez, Géry [Auteur]
Technology and knowledge for interaction [LOKI]
Lécuyer, Anatole [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
Journal title :
IEEE Transactions on Visualization and Computer Graphics
Pages :
1608-1621
Publisher :
Institute of Electrical and Electronics Engineers
Publication date :
2018-10
ISSN :
1077-2626
English keyword(s) :
Optical see-through
Robot control
Design space
SSVEP
User interface
Augmented reality
Brain-computer interface
Human-Computer Interaction
Robot control
Design space
SSVEP
User interface
Augmented reality
Brain-computer interface
Human-Computer Interaction
HAL domain(s) :
Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
Informatique [cs]/Interface homme-machine [cs.HC]
Informatique [cs]/Interface homme-machine [cs.HC]
English abstract : [en]
Brain-Computer Interfaces (BCIs) enable users to interact with computers without any dedicated movement, bringing newhands-free interaction paradigms. In this paper we study the combination of BCI and Augmented Reality ...
Show more >Brain-Computer Interfaces (BCIs) enable users to interact with computers without any dedicated movement, bringing newhands-free interaction paradigms. In this paper we study the combination of BCI and Augmented Reality (AR). We first tested thefeasibility of using BCI in AR settings based on Optical See-Through Head-Mounted Displays (OST-HMDs). Experimental results showedthat a BCI and an OST-HMD equipment (EEG headset and Hololens in our case) are well compatible and that small movements of thehead can be tolerated when using the BCI. Second, we introduced a design space for command display strategies based on BCI in AR,when exploiting a famous brain pattern called Steady-State Visually Evoked Potential (SSVEP). Our design space relies on fivedimensions concerning the visual layout of the BCI menu ; namely: orientation, frame-of-reference, anchorage, size and explicitness. Weimplemented various BCI-based display strategies and tested them within the context of mobile robot control in AR. Our findings werefinally integrated within an operational prototype based on a real mobile robot that is controlled in AR using a BCI and a HoloLensheadset. Taken together our results (4 user studies) and our methodology could pave the way to future interaction schemes in AugmentedReality exploiting 3D User Interfaces based on brain activity and BCIs.Show less >
Show more >Brain-Computer Interfaces (BCIs) enable users to interact with computers without any dedicated movement, bringing newhands-free interaction paradigms. In this paper we study the combination of BCI and Augmented Reality (AR). We first tested thefeasibility of using BCI in AR settings based on Optical See-Through Head-Mounted Displays (OST-HMDs). Experimental results showedthat a BCI and an OST-HMD equipment (EEG headset and Hololens in our case) are well compatible and that small movements of thehead can be tolerated when using the BCI. Second, we introduced a design space for command display strategies based on BCI in AR,when exploiting a famous brain pattern called Steady-State Visually Evoked Potential (SSVEP). Our design space relies on fivedimensions concerning the visual layout of the BCI menu ; namely: orientation, frame-of-reference, anchorage, size and explicitness. Weimplemented various BCI-based display strategies and tested them within the context of mobile robot control in AR. Our findings werefinally integrated within an operational prototype based on a real mobile robot that is controlled in AR using a BCI and a HoloLensheadset. Taken together our results (4 user studies) and our methodology could pave the way to future interaction schemes in AugmentedReality exploiting 3D User Interfaces based on brain activity and BCIs.Show less >
Language :
Anglais
Popular science :
Non
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