Using High Frequency Accelerometer and ...
Document type :
Communication dans un congrès avec actes
DOI :
Title :
Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction
Author(s) :
Antoine, Axel [Auteur]
Université de Lille, Sciences et Technologies
Technology and knowledge for interaction [LOKI]
Malacria, Sylvain [Auteur]
Technology and knowledge for interaction [LOKI]
Casiez, Géry [Auteur]
Université de Lille, Sciences et Technologies
Technology and knowledge for interaction [LOKI]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Université de Lille, Sciences et Technologies
Technology and knowledge for interaction [LOKI]
Malacria, Sylvain [Auteur]
Technology and knowledge for interaction [LOKI]
Casiez, Géry [Auteur]
Université de Lille, Sciences et Technologies
Technology and knowledge for interaction [LOKI]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Conference title :
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2018)
City :
Montréal
Country :
Canada
Start date of the conference :
2018-04-21
English keyword(s) :
prediction
end-to-end latency
accelerometer
performance
computer mouse
jitter
end-to-end latency
accelerometer
performance
computer mouse
jitter
HAL domain(s) :
Informatique [cs]/Interface homme-machine [cs.HC]
English abstract : [en]
End-to-end latency corresponds to the temporal difference between a user input and the corresponding output from a system. It has been shown to degrade user performance in both direct and indirect interaction. If it can ...
Show more >End-to-end latency corresponds to the temporal difference between a user input and the corresponding output from a system. It has been shown to degrade user performance in both direct and indirect interaction. If it can be reduced to some extend, latency can also be compensated through software compensation by trying to predict the future position of the cursor based on previous positions, velocities and accelerations. In this paper, we propose a hybrid hardware and software prediction technique specifically designed for partially compensating end-to-end latency in indirect pointing. We combine a computer mouse with a high frequency accelerometer to predict the future location of the pointer using Euler based equations. Our prediction method results in more accurate prediction than previously introduced prediction algorithms for direct touch. A controlled experiment also revealed that it can improve target acquisition time in pointing tasks.Show less >
Show more >End-to-end latency corresponds to the temporal difference between a user input and the corresponding output from a system. It has been shown to degrade user performance in both direct and indirect interaction. If it can be reduced to some extend, latency can also be compensated through software compensation by trying to predict the future position of the cursor based on previous positions, velocities and accelerations. In this paper, we propose a hybrid hardware and software prediction technique specifically designed for partially compensating end-to-end latency in indirect pointing. We combine a computer mouse with a high frequency accelerometer to predict the future location of the pointer using Euler based equations. Our prediction method results in more accurate prediction than previously introduced prediction algorithms for direct touch. A controlled experiment also revealed that it can improve target acquisition time in pointing tasks.Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
ANR Project :
Collections :
Source :
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