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Everything can be Agent!
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Document type :
Communication dans un congrès avec actes
Title :
Everything can be Agent!
Author(s) :
Kubera, Yoann [Auteur]
Systèmes Multi-Agents et Comportements [SMAC]
Mathieu, Philippe [Auteur] refId
Systèmes Multi-Agents et Comportements [SMAC]
Picault, Sebastien [Auteur] refId
Systèmes Multi-Agents et Comportements [SMAC]
Scientific editor(s) :
Wiebe van der Hoek and Gal Kaminka and Yves Lespérance and Michael Luck and Sandip Sen
Conference title :
9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010)
City :
Toronto
Country :
Canada
Start date of the conference :
2010-05-10
Book title :
Proceedings of the ninth International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS'2010)
Journal title :
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010)
Publisher :
International Foundation for Autonomous Agents and Multiagent Systems
Publication date :
2010
English keyword(s) :
Simulation techniques
Software engineering
HAL domain(s) :
Informatique [cs]/Système multi-agents [cs.MA]
Informatique [cs]/Ingénierie, finance et science [cs.CE]
Informatique [cs]/Intelligence artificielle [cs.AI]
English abstract : [en]
Most Multi-Agent System designers use several notions - like "agent", "artifact", "object", etc. - to classify the entities involved in simulations. These notions require different methodologies, data structures and ...
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Most Multi-Agent System designers use several notions - like "agent", "artifact", "object", etc. - to classify the entities involved in simulations. These notions require different methodologies, data structures and algorithms. In this paper, we show that the representation of entities can be favorably unified. As a consequence, the design and implementation process are made easier, since the designer has no longer to assign a fixed type to each entity during model construction. The implementation handles entities through an unified data structure and algorithm, and is therefore lightweight and more maintainable. Such an unification is performed without efficiency loss in a concrete simulation methodology called IODA. According to common sense, we propose to call such an unified entity simply "agent" !Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
Collections :
  • Centre de Recherche en Informatique, Signal et Automatique de Lille (CRIStAL) - UMR 9189
Source :
Harvested from HAL
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