Sleep quality and video game playing: ...
Type de document :
Article dans une revue scientifique: Article original
PMID :
URL permanente :
Titre :
Sleep quality and video game playing: Effect of intensity of video game playing and mental health
Auteur(s) :
Altintas, Emin [Auteur]
Psychologie : Interactions, Temps, Émotions, Cognition (PSITEC) - ULR 4072
Psychologie : Interactions, Temps, Emotions, Cognition (PSITEC) - ULR 4072 [PSITEC]
Altintas, Yasemin [Auteur]
Hullaert, Timothé [Auteur]
Tassi, Patricia [Auteur]
Psychologie : Interactions, Temps, Émotions, Cognition (PSITEC) - ULR 4072
Psychologie : Interactions, Temps, Emotions, Cognition (PSITEC) - ULR 4072 [PSITEC]
Altintas, Yasemin [Auteur]
Hullaert, Timothé [Auteur]
Tassi, Patricia [Auteur]
Titre de la revue :
Psychiatry Research
Numéro :
273
Pagination :
487-492
Date de publication :
2019-03
ISSN :
0165-1781
Discipline(s) HAL :
Sciences de l'Homme et Société/Psychologie
Résumé en anglais : [en]
The aim of this study was to explore sleep quality in a video game population and to prospect the role of different factors such as sociodemographic data, video game duration, intensity of video game playing, and mental ...
Lire la suite >The aim of this study was to explore sleep quality in a video game population and to prospect the role of different factors such as sociodemographic data, video game duration, intensity of video game playing, and mental and physical health. Two hundred and seventeen participants (24.40\u202F±\u202F6.98 years old) completed an online questionnaire composed of sociodemographic informations, the Pittsburg Sleep Quality Index (PSQI), the Medical Outcomes Study (MOS SF-36), video game play time per week, and intensity of video game playing as defined by Décamps (AIE-Q). We carried out hierarchical cluster analysis on the 7 dimensions of PSQI to determine sleep quality profiles. Two profiles were found: (1) « High sleep quality profile » for 132 (60.83%) participants, and (2) « Low sleep quality profile » for 85 (39.17%) participants. These two profiles were differently associated with video game duration per week, intensity of video game playing, and mental health. Sleep quality was positively related to mental health and negatively with intensity of video game playing. Intensity of video game playing was a more salient factor to predict poor sleep quality than video game duration.Lire moins >
Lire la suite >The aim of this study was to explore sleep quality in a video game population and to prospect the role of different factors such as sociodemographic data, video game duration, intensity of video game playing, and mental and physical health. Two hundred and seventeen participants (24.40\u202F±\u202F6.98 years old) completed an online questionnaire composed of sociodemographic informations, the Pittsburg Sleep Quality Index (PSQI), the Medical Outcomes Study (MOS SF-36), video game play time per week, and intensity of video game playing as defined by Décamps (AIE-Q). We carried out hierarchical cluster analysis on the 7 dimensions of PSQI to determine sleep quality profiles. Two profiles were found: (1) « High sleep quality profile » for 132 (60.83%) participants, and (2) « Low sleep quality profile » for 85 (39.17%) participants. These two profiles were differently associated with video game duration per week, intensity of video game playing, and mental health. Sleep quality was positively related to mental health and negatively with intensity of video game playing. Intensity of video game playing was a more salient factor to predict poor sleep quality than video game duration.Lire moins >
Langue :
Anglais
Audience :
Non spécifiée
Vulgarisation :
Non
Établissement(s) :
Université de Lille
Équipe(s) de recherche :
Education & Société
Date de dépôt :
2021-03-26T12:22:03Z
2021-08-30T13:43:09Z
2021-08-30T13:43:09Z