Gameplay Bricks Model, a Theoretical ...
Document type :
Article dans une revue scientifique
Title :
Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions
Author(s) :
Ben-Sadoun, Grégory [Auteur]
Mobilités : Vieillissement, Pathologie, Santé [COMETE]
Alvarez, Julian [Auteur]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Mobilités : Vieillissement, Pathologie, Santé [COMETE]
Alvarez, Julian [Auteur]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Journal title :
Games and Culture
Pages :
155541202210809
Publisher :
SAGE Publications
Publication date :
2022-05-16
ISSN :
1555-4120
HAL domain(s) :
Informatique [cs]/Informatique et théorie des jeux [cs.GT]
Sciences du Vivant [q-bio]/Neurosciences [q-bio.NC]/Psychologie et comportements
Sciences du Vivant [q-bio]/Neurosciences [q-bio.NC]/Psychologie et comportements
English abstract : [en]
This article investigated whether it is possible to establish correspondences between game mechanics and particular cognitive stimulations. There are many challenges to prevent and treat cognitive decline with aging or ...
Show more >This article investigated whether it is possible to establish correspondences between game mechanics and particular cognitive stimulations. There are many challenges to prevent and treat cognitive decline with aging or neurocognitive disease. Observing difficulties to establish such correspondences in the scientific literature, we proposed to move away from “classification by genre” or any other type of taxonomy that deviates from the framework of the “Rules/Formal schemas” and the “set of rules” component of the gameplay. Thus, we proposed the Gameplay Bricks model as a theoretical framework for Video Game (VG) and Serious Games (SG). We jointly relied on a framework on fractionated executive functions, memory, and attention. The Gameplay Bricks model currently identifies 14 major Metabricks (game mechanics) through seven Metabricks of obligations and seven of prohibitions. We have proposed first correspondences accompanied by examples from the VG-SGs. The limits and perspectives of these first matches were then discussed.Show less >
Show more >This article investigated whether it is possible to establish correspondences between game mechanics and particular cognitive stimulations. There are many challenges to prevent and treat cognitive decline with aging or neurocognitive disease. Observing difficulties to establish such correspondences in the scientific literature, we proposed to move away from “classification by genre” or any other type of taxonomy that deviates from the framework of the “Rules/Formal schemas” and the “set of rules” component of the gameplay. Thus, we proposed the Gameplay Bricks model as a theoretical framework for Video Game (VG) and Serious Games (SG). We jointly relied on a framework on fractionated executive functions, memory, and attention. The Gameplay Bricks model currently identifies 14 major Metabricks (game mechanics) through seven Metabricks of obligations and seven of prohibitions. We have proposed first correspondences accompanied by examples from the VG-SGs. The limits and perspectives of these first matches were then discussed.Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
Collections :
Source :