Gameplay Bricks Model, a Theoretical ...
Type de document :
Article dans une revue scientifique
Titre :
Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions
Auteur(s) :
Ben-Sadoun, Grégory [Auteur]
Mobilités : Vieillissement, Pathologie, Santé [COMETE]
Alvarez, Julian [Auteur]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Mobilités : Vieillissement, Pathologie, Santé [COMETE]
Alvarez, Julian [Auteur]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Titre de la revue :
Games and Culture
Pagination :
155541202210809
Éditeur :
SAGE Publications
Date de publication :
2022-05-16
ISSN :
1555-4120
Discipline(s) HAL :
Informatique [cs]/Informatique et théorie des jeux [cs.GT]
Sciences du Vivant [q-bio]/Neurosciences [q-bio.NC]/Psychologie et comportements
Sciences du Vivant [q-bio]/Neurosciences [q-bio.NC]/Psychologie et comportements
Résumé en anglais : [en]
This article investigated whether it is possible to establish correspondences between game mechanics and particular cognitive stimulations. There are many challenges to prevent and treat cognitive decline with aging or ...
Lire la suite >This article investigated whether it is possible to establish correspondences between game mechanics and particular cognitive stimulations. There are many challenges to prevent and treat cognitive decline with aging or neurocognitive disease. Observing difficulties to establish such correspondences in the scientific literature, we proposed to move away from “classification by genre” or any other type of taxonomy that deviates from the framework of the “Rules/Formal schemas” and the “set of rules” component of the gameplay. Thus, we proposed the Gameplay Bricks model as a theoretical framework for Video Game (VG) and Serious Games (SG). We jointly relied on a framework on fractionated executive functions, memory, and attention. The Gameplay Bricks model currently identifies 14 major Metabricks (game mechanics) through seven Metabricks of obligations and seven of prohibitions. We have proposed first correspondences accompanied by examples from the VG-SGs. The limits and perspectives of these first matches were then discussed.Lire moins >
Lire la suite >This article investigated whether it is possible to establish correspondences between game mechanics and particular cognitive stimulations. There are many challenges to prevent and treat cognitive decline with aging or neurocognitive disease. Observing difficulties to establish such correspondences in the scientific literature, we proposed to move away from “classification by genre” or any other type of taxonomy that deviates from the framework of the “Rules/Formal schemas” and the “set of rules” component of the gameplay. Thus, we proposed the Gameplay Bricks model as a theoretical framework for Video Game (VG) and Serious Games (SG). We jointly relied on a framework on fractionated executive functions, memory, and attention. The Gameplay Bricks model currently identifies 14 major Metabricks (game mechanics) through seven Metabricks of obligations and seven of prohibitions. We have proposed first correspondences accompanied by examples from the VG-SGs. The limits and perspectives of these first matches were then discussed.Lire moins >
Langue :
Anglais
Comité de lecture :
Oui
Audience :
Internationale
Vulgarisation :
Non
Collections :
Source :