Game on Adults: A Case Study of France
Document type :
Communication dans un congrès avec actes
DOI :
Title :
Game on Adults: A Case Study of France
Author(s) :
El Mawas, Nour [Auteur]
Centre Interuniversitaire de Recherche en Education de Lille - ULR 4354 [CIREL]
Trigone-CIREL
Université Lille 1 - Département Sciences de l'éducation et de la formation [CUEEP SEFA]
Hooshyar, Danial [Auteur]
Yang, Yeongwook [Auteur]

Centre Interuniversitaire de Recherche en Education de Lille - ULR 4354 [CIREL]
Trigone-CIREL
Université Lille 1 - Département Sciences de l'éducation et de la formation [CUEEP SEFA]
Hooshyar, Danial [Auteur]
Yang, Yeongwook [Auteur]
Conference title :
Proceedings of the 12th International Conference on Computer Supported Education
Conference organizers(s) :
CSEDU
City :
Prague
Country :
République tchèque
Start date of the conference :
2020
Book title :
Actes de la 12e Conférence internationale sur l'éducation assistée par ordinateur (CSEDU)
English keyword(s) :
Technology Enhanced Learning
Computational Thinking
Educational Game
Adaptive Learning
Adult Learning.
Computational Thinking
Educational Game
Adaptive Learning
Adult Learning.
HAL domain(s) :
Informatique [cs]/Environnements Informatiques pour l'Apprentissage Humain
English abstract : [en]
Adults have different needs for education and training throughout their lives in order to maintain and progressin their job or find a new one. Nowadays, Computational Thinking is one of the 21st century skills that adultsmust ...
Show more >Adults have different needs for education and training throughout their lives in order to maintain and progressin their job or find a new one. Nowadays, Computational Thinking is one of the 21st century skills that adultsmust acquire and develop. In this context, some adults have difficulties to find new teaching and learningmethodologies that help them learn Computational Thinking. Technology Enhance Learning and specificallyEducational Games give the opportunity to learners to enhance their Computational Thinking skills andconceptual knowledge. This paper presents a research study on the learning impact of an adaptive educationalgame, called AutoThinking, developed for promoting Computational Thinking skills and conceptualknowledge. The game was used by adults in a Master class at the Université de Lille in France. Pre- and Posttests results analysis has shown that the game helped the adults to acquire knowledge on the ComputationalThinking: 92% of adults have answered correct at least 4 questions out of 7 in the post-test versus only 34%of learners in the pre-test.Show less >
Show more >Adults have different needs for education and training throughout their lives in order to maintain and progressin their job or find a new one. Nowadays, Computational Thinking is one of the 21st century skills that adultsmust acquire and develop. In this context, some adults have difficulties to find new teaching and learningmethodologies that help them learn Computational Thinking. Technology Enhance Learning and specificallyEducational Games give the opportunity to learners to enhance their Computational Thinking skills andconceptual knowledge. This paper presents a research study on the learning impact of an adaptive educationalgame, called AutoThinking, developed for promoting Computational Thinking skills and conceptualknowledge. The game was used by adults in a Master class at the Université de Lille in France. Pre- and Posttests results analysis has shown that the game helped the adults to acquire knowledge on the ComputationalThinking: 92% of adults have answered correct at least 4 questions out of 7 in the post-test versus only 34%of learners in the pre-test.Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
Source :
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