Enriching organisational design for games: ...
Document type :
Article dans une revue scientifique: Article original
Permalink :
Title :
Enriching organisational design for games: the case of badminton in physical education
Author(s) :
Dieu, Olivier [Auteur]
Unité de Recherche Pluridisciplinaire Sport, Santé, Société (URePSSS) - ULR 7369 - ULR 4488 [URePSSS]
Llena, Clement [Auteur]
Unité de Recherche Pluridisciplinaire Sport, Santé, Société (URePSSS) - ULR 7369 - ULR 4488 [URePSSS]
Davids, Keith [Auteur]
Sheffield Hallam University
Potdevin, Francois [Auteur]
Unité de Recherche Pluridisciplinaire Sport, Santé, Société (URePSSS) - ULR 7369 - ULR 4488 [URePSSS]

Unité de Recherche Pluridisciplinaire Sport, Santé, Société (URePSSS) - ULR 7369 - ULR 4488 [URePSSS]
Llena, Clement [Auteur]
Unité de Recherche Pluridisciplinaire Sport, Santé, Société (URePSSS) - ULR 7369 - ULR 4488 [URePSSS]
Davids, Keith [Auteur]
Sheffield Hallam University
Potdevin, Francois [Auteur]

Unité de Recherche Pluridisciplinaire Sport, Santé, Société (URePSSS) - ULR 7369 - ULR 4488 [URePSSS]
Journal title :
Physical Education and Sport Pedagogy
Abbreviated title :
Phys. Educ. Sport Pedag.
Volume number :
-
Publisher :
Taylor & Francis Online
Publication date :
2023-01-10
ISSN :
1740-8989
Keyword(s) :
Enrichment
organisational design
physical education
physical activity
badminton
organisational design
physical education
physical activity
badminton
HAL domain(s) :
Sciences du Vivant [q-bio]
English abstract : [en]
Purpose:
Providing students with enjoyable experiences in Physical Education (PE) is considered a key variable in research on increasing Physical Activity (PA) levels. Designing game formats in PE is relevant to achieving ...
Show more >Purpose: Providing students with enjoyable experiences in Physical Education (PE) is considered a key variable in research on increasing Physical Activity (PA) levels. Designing game formats in PE is relevant to achieving this aim. Coupling principles of Motor Praxeology (MP) and the Constraints Led Approach (CLA) to design three games, the aim of this study was to examine how participants’ sex, age and skill levels (organismic constraints) interacted with varied manipulations of task and environmental constraints in the organisational design of badminton games to increase their enjoyment and PA. Method: Participants were students (n = 55, Mage = 14.0, SD = 2.41, 41.8% girls, aged 11–19) enrolled in a PE unit with three distinct badminton organisational designs for games: Individual Tournament (IT), Team Score (TS) and Personal Challenge (PC). IT challenges students in a group of a homogeneous skill level with a one-on-one competition. TS consists of a series of one-on-one games amongst a group of students with a heterogeneous skill level. PC is a competition between students in a heterogenous-level group, adopting a handicap score system. Enjoyment and level of PA was measured using a pleasure scale and accelerometers. Results: Results indicated little effect of organisational design on pupils’ enjoyment but showed a difference in their PA: younger and skilled boys moved less in the PC design compared to the TS organisational design. Discussion/conclusion: Our results suggest that potential interactions between the format of the organisational design and individual differences in students could be relevant for increasing PA in PE programmes. In exploring the effects of interactions of organisational designs for games, goal tasks and students’ characteristics, a combination of MP and CLA frameworks helps to address some of the prevailing beliefs about pleasure and the commitment made by students in common physical education play and activity formats. Our study showed that there is no ideal organisational design for engaging students, but that the most fruitful formats depend on the specific interests of the students. Practical implications: These theoretical frameworks invite PE teachers to develop organisational designs by providing interaction between goal-oriented tasks and social variables (e.g. relationships between players) to provoke richer experiences in all students from different skill levels.Show less >
Show more >Purpose: Providing students with enjoyable experiences in Physical Education (PE) is considered a key variable in research on increasing Physical Activity (PA) levels. Designing game formats in PE is relevant to achieving this aim. Coupling principles of Motor Praxeology (MP) and the Constraints Led Approach (CLA) to design three games, the aim of this study was to examine how participants’ sex, age and skill levels (organismic constraints) interacted with varied manipulations of task and environmental constraints in the organisational design of badminton games to increase their enjoyment and PA. Method: Participants were students (n = 55, Mage = 14.0, SD = 2.41, 41.8% girls, aged 11–19) enrolled in a PE unit with three distinct badminton organisational designs for games: Individual Tournament (IT), Team Score (TS) and Personal Challenge (PC). IT challenges students in a group of a homogeneous skill level with a one-on-one competition. TS consists of a series of one-on-one games amongst a group of students with a heterogeneous skill level. PC is a competition between students in a heterogenous-level group, adopting a handicap score system. Enjoyment and level of PA was measured using a pleasure scale and accelerometers. Results: Results indicated little effect of organisational design on pupils’ enjoyment but showed a difference in their PA: younger and skilled boys moved less in the PC design compared to the TS organisational design. Discussion/conclusion: Our results suggest that potential interactions between the format of the organisational design and individual differences in students could be relevant for increasing PA in PE programmes. In exploring the effects of interactions of organisational designs for games, goal tasks and students’ characteristics, a combination of MP and CLA frameworks helps to address some of the prevailing beliefs about pleasure and the commitment made by students in common physical education play and activity formats. Our study showed that there is no ideal organisational design for engaging students, but that the most fruitful formats depend on the specific interests of the students. Practical implications: These theoretical frameworks invite PE teachers to develop organisational designs by providing interaction between goal-oriented tasks and social variables (e.g. relationships between players) to provoke richer experiences in all students from different skill levels.Show less >
Language :
Anglais
Audience :
Internationale
Administrative institution(s) :
Université de Lille
Univ. Artois
Univ. Littoral Côte d’Opale
Univ. Artois
Univ. Littoral Côte d’Opale
Submission date :
2023-05-16T07:31:16Z
2023-05-31T08:48:09Z
2023-06-21T11:44:49Z
2023-08-29T12:42:40Z
2023-05-31T08:48:09Z
2023-06-21T11:44:49Z
2023-08-29T12:42:40Z
Files
- 2022_Dieu_PESP.pdf
- Version éditeur
- Restricted access
- Access the document