Non-isomorphic Interaction Techniques for ...
Document type :
Communication dans un congrès avec actes
DOI :
Title :
Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR
Author(s) :
Baloup, Marc [Auteur]
Technology and knowledge for interaction [LOKI]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Pietrzak, Thomas [Auteur]
Technology and knowledge for interaction [LOKI]
Université de Lille
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Hachet, Martin [Auteur]
Popular interaction with 3d content [Potioc]
Casiez, Géry [Auteur]
Technology and knowledge for interaction [LOKI]
Université de Lille
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Institut universitaire de France [IUF]
Technology and knowledge for interaction [LOKI]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Pietrzak, Thomas [Auteur]
Technology and knowledge for interaction [LOKI]
Université de Lille
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Hachet, Martin [Auteur]
Popular interaction with 3d content [Potioc]
Casiez, Géry [Auteur]
Technology and knowledge for interaction [LOKI]
Université de Lille
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Institut universitaire de France [IUF]
Scientific editor(s) :
ACM
Conference title :
Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2021)
City :
Osaka
Country :
Japon
Start date of the conference :
2021-12-08
Publication date :
2021-12-08
English keyword(s) :
VR
Avatar
Facial expression
Emotion
Emoticons
Emoji
Interaction technique
Human-Computer Interaction
Virtual Reality
Avatar
Facial expression
Emotion
Emoticons
Emoji
Interaction technique
Human-Computer Interaction
Virtual Reality
HAL domain(s) :
Informatique [cs]/Interface homme-machine [cs.HC]
Informatique [cs]
Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
Informatique [cs]
Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
English abstract : [en]
The control of an avatar’s facial expressions in virtual reality is mainly based on the automated recognition and transposition of the user’s facial expressions. These isomorphic techniques are limited to what users can ...
Show more >The control of an avatar’s facial expressions in virtual reality is mainly based on the automated recognition and transposition of the user’s facial expressions. These isomorphic techniques are limited to what users can convey with their own face and have recognition issues. To overcome these limitations, non-isomorphic techniques rely on interaction techniques using input devices to control the avatar’s facial expressions. Such techniques need to be designed to quickly and easily select and control an expression, and not disrupt a main task such as talking. We present the design of a set of new non- isomorphic interaction techniques for controlling an avatar facial expression in VR using a standard VR controller. These techniques have been evaluated through two controlled experiments to help designing an interaction technique combining the strengths of each approach. This technique was evaluated in a final ecological study showing it can be used in contexts such as social applications.Show less >
Show more >The control of an avatar’s facial expressions in virtual reality is mainly based on the automated recognition and transposition of the user’s facial expressions. These isomorphic techniques are limited to what users can convey with their own face and have recognition issues. To overcome these limitations, non-isomorphic techniques rely on interaction techniques using input devices to control the avatar’s facial expressions. Such techniques need to be designed to quickly and easily select and control an expression, and not disrupt a main task such as talking. We present the design of a set of new non- isomorphic interaction techniques for controlling an avatar facial expression in VR using a standard VR controller. These techniques have been evaluated through two controlled experiments to help designing an interaction technique combining the strengths of each approach. This technique was evaluated in a final ecological study showing it can be used in contexts such as social applications.Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
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