Studying the Perception of Vibrotactile ...
Document type :
Communication dans un congrès avec actes
Title :
Studying the Perception of Vibrotactile Haptic Cues on the Finger, Hand and Forearm for Representing Microgestures
Author(s) :
Lavenant, Suliac [Auteur]
Technology and knowledge for interaction [LOKI]
Goguey, Alix [Auteur]
Laboratoire d'Informatique de Grenoble [LIG]
Malacria, Sylvain [Auteur]
Technology and knowledge for interaction [LOKI]
Nigay, Laurence [Auteur]
Laboratoire d'Informatique de Grenoble [LIG]
Pietrzak, Thomas [Auteur]
Technology and knowledge for interaction [LOKI]
Technology and knowledge for interaction [LOKI]
Goguey, Alix [Auteur]
Laboratoire d'Informatique de Grenoble [LIG]
Malacria, Sylvain [Auteur]

Technology and knowledge for interaction [LOKI]
Nigay, Laurence [Auteur]
Laboratoire d'Informatique de Grenoble [LIG]
Pietrzak, Thomas [Auteur]

Technology and knowledge for interaction [LOKI]
Conference title :
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024)
City :
Bellevue, WA
Country :
Etats-Unis d'Amérique
Start date of the conference :
2024-10-21
Publication date :
2024-10-21
English keyword(s) :
Vibrotactile cues
microgestures
haptic vocabulary
Human-computer Interaction
microgestures
haptic vocabulary
Human-computer Interaction
HAL domain(s) :
Informatique [cs]/Interface homme-machine [cs.HC]
English abstract : [en]
We explore the use of vibrotactile haptic cues for representing microgestures. We built a four-axes haptic device for providing vibrotactile cues mapped to all four fingers. We also designed six patterns, inspired by six ...
Show more >We explore the use of vibrotactile haptic cues for representing microgestures. We built a four-axes haptic device for providing vibrotactile cues mapped to all four fingers. We also designed six patterns, inspired by six most commonly studied microgestures. The patterns can be played independently on each axis of the device. We ran an experiment with 36 participants testing three different device locations (fingers, back of the hand, and forearm) for pattern and axis recognition. For all three device locations, participants interpreted the patterns with similar accuracy. We also found that they were better at distinguishing the axes when the device is placed on the fingers. Hand and Forearm device locations remain suitable alternatives but involve a greater trade-off between recognition rate and expressiveness. We report the recognition rates obtained for the different patterns, axes and their combinations per device location. These results per device location are important, as constraints of various kinds, such as hardware, context of use and user activities, influence device location. We discuss this choice of device location by improving literature microgesture-based scenarios with haptic feedback or feedforward.Show less >
Show more >We explore the use of vibrotactile haptic cues for representing microgestures. We built a four-axes haptic device for providing vibrotactile cues mapped to all four fingers. We also designed six patterns, inspired by six most commonly studied microgestures. The patterns can be played independently on each axis of the device. We ran an experiment with 36 participants testing three different device locations (fingers, back of the hand, and forearm) for pattern and axis recognition. For all three device locations, participants interpreted the patterns with similar accuracy. We also found that they were better at distinguishing the axes when the device is placed on the fingers. Hand and Forearm device locations remain suitable alternatives but involve a greater trade-off between recognition rate and expressiveness. We report the recognition rates obtained for the different patterns, axes and their combinations per device location. These results per device location are important, as constraints of various kinds, such as hardware, context of use and user activities, influence device location. We discuss this choice of device location by improving literature microgesture-based scenarios with haptic feedback or feedforward.Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
ANR Project :
Collections :
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