Esquisse: Using 3D Models Staging to ...
Type de document :
Communication dans un congrès avec actes
Titre :
Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures
Auteur(s) :
Antoine, Axel [Auteur]
Technology and knowledge for interaction [LOKI]
Malacria, Sylvain [Auteur]
Technology and knowledge for interaction [LOKI]
Marquardt, Nicolai [Auteur]
University College of London [London] [UCL]
Casiez, Géry [Auteur]
Technology and knowledge for interaction [LOKI]

Technology and knowledge for interaction [LOKI]
Malacria, Sylvain [Auteur]

Technology and knowledge for interaction [LOKI]
Marquardt, Nicolai [Auteur]
University College of London [London] [UCL]
Casiez, Géry [Auteur]

Technology and knowledge for interaction [LOKI]
Éditeur(s) ou directeur(s) scientifique(s) :
David Lamas
Fernando Loizides
Lennart Nacke
Helen Petrie
Marco Winckler
Panayiotis Zaphiris
Fernando Loizides
Lennart Nacke
Helen Petrie
Marco Winckler
Panayiotis Zaphiris
Titre de la manifestation scientifique :
17th IFIP Conference on Human-Computer Interaction (INTERACT)
Ville :
Paphos
Pays :
Chypre
Date de début de la manifestation scientifique :
2019-09-02
Titre de l’ouvrage :
Lecture Notes in Computer Science
Titre de la revue :
Human-Computer Interaction – INTERACT 2019
Éditeur :
Springer International Publishing
Date de publication :
2019
Mot(s)-clé(s) en anglais :
Vector graphics
3D models staging
Trace figures
Blender
Human-Computer Interaction
3D models staging
Trace figures
Blender
Human-Computer Interaction
Discipline(s) HAL :
Informatique [cs]/Interface homme-machine [cs.HC]
Informatique [cs]
Informatique [cs]
Résumé en anglais : [en]
Trace figures are contour drawings of people and objects that capture the essence of scenes without the visual noise of photos or other visual representations. Their focus and clarity make them ideal representations to ...
Lire la suite >Trace figures are contour drawings of people and objects that capture the essence of scenes without the visual noise of photos or other visual representations. Their focus and clarity make them ideal representations to illustrate designs or interaction techniques. In practice, creating those figures is a tedious task requiring advanced skills, even when creating the figures by tracing outlines based on photos. To mediate the process of creating trace figures, we introduce the open-source tool Esquisse. Informed by our taxonomy of 124 trace figures, Esquisse provides an innovative 3D model staging workflow, with specific interaction techniques that facilitate 3D staging through kinematic manipulation, anchor points and posture tracking. Our rendering algorithm (including stroboscopic rendering effects) creates vector-based trace figures of 3D scenes. We validated Esquisse with an experiment where participants created trace figures illustrating interaction techniques, and results show that participants quickly managed to use and appropriate the tool.Lire moins >
Lire la suite >Trace figures are contour drawings of people and objects that capture the essence of scenes without the visual noise of photos or other visual representations. Their focus and clarity make them ideal representations to illustrate designs or interaction techniques. In practice, creating those figures is a tedious task requiring advanced skills, even when creating the figures by tracing outlines based on photos. To mediate the process of creating trace figures, we introduce the open-source tool Esquisse. Informed by our taxonomy of 124 trace figures, Esquisse provides an innovative 3D model staging workflow, with specific interaction techniques that facilitate 3D staging through kinematic manipulation, anchor points and posture tracking. Our rendering algorithm (including stroboscopic rendering effects) creates vector-based trace figures of 3D scenes. We validated Esquisse with an experiment where participants created trace figures illustrating interaction techniques, and results show that participants quickly managed to use and appropriate the tool.Lire moins >
Langue :
Anglais
Comité de lecture :
Oui
Audience :
Internationale
Vulgarisation :
Non
Commentaire :
Part 6: Human-Robot Interaction and 3D Interaction
Collections :
Source :
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