Testing Nearby Peer-to-Peer Mobile Apps at Large
Type de document :
Communication dans un congrès avec actes
Titre :
Testing Nearby Peer-to-Peer Mobile Apps at Large
Auteur(s) :
Meftah, Lakhdar [Auteur]
Self-adaptation for distributed services and large software systems [SPIRALS]
Rouvoy, Romain [Auteur]
Self-adaptation for distributed services and large software systems [SPIRALS]
Institut universitaire de France [IUF]
Chrisment, Isabelle [Auteur]
Resilience and Elasticity for Security and ScalabiliTy of dynamic networked systems [RESIST]
Self-adaptation for distributed services and large software systems [SPIRALS]
Rouvoy, Romain [Auteur]
Self-adaptation for distributed services and large software systems [SPIRALS]
Institut universitaire de France [IUF]
Chrisment, Isabelle [Auteur]
Resilience and Elasticity for Security and ScalabiliTy of dynamic networked systems [RESIST]
Éditeur(s) ou directeur(s) scientifique(s) :
Denys Poshyvanyk
Ivano Malavolta
Ivano Malavolta
Titre de la manifestation scientifique :
MOBILESoft 2019 - 6th IEEE/ACM International Conference on Mobile Software Engineering and Systems
Ville :
Montréal
Pays :
Canada
Date de début de la manifestation scientifique :
2019-05-25
Mot(s)-clé(s) en anglais :
Google Nearby
Integration Test
Mobile apps
Peer-to-peer communications
Integration Test
Mobile apps
Peer-to-peer communications
Discipline(s) HAL :
Informatique [cs]/Informatique mobile
Informatique [cs]/Informatique ubiquitaire
Informatique [cs]/Génie logiciel [cs.SE]
Informatique [cs]/Informatique ubiquitaire
Informatique [cs]/Génie logiciel [cs.SE]
Résumé en anglais : [en]
While mobile devices are widely adopted across the population, most of their remote interactions usually go through Internet. However, this indirect interaction model can be assumed as inefficient and sensitive when ...
Lire la suite >While mobile devices are widely adopted across the population, most of their remote interactions usually go through Internet. However, this indirect interaction model can be assumed as inefficient and sensitive when considering communications with neighboring devices. To leverage such weaknesses, nearby peer-to-peer(P2P) communications are now included in mobile devices to enable device-to-device communications over standard wireless technologies (WiFi, Bluetooth). While this capability supports the design of collaborative whiteboards, local multiplayer gaming, multi-screen gaming, offline file transfers and many other applications, mobile apps using P2P are still suffering from app crashes, battery issues, and bad user reviews and ranking in app stores. We believe that this lack of quality can be partly attributed to the lack of tool support for testing P2P mobile apps at large. In this paper, we introduce a testing framework that allows developers to automate reproducible testing of nearby P2P apps. Beyond the identification of P2P-related bugs, our approach also helps to estimate the discovery settings to optimize the deployment of P2P apps.Lire moins >
Lire la suite >While mobile devices are widely adopted across the population, most of their remote interactions usually go through Internet. However, this indirect interaction model can be assumed as inefficient and sensitive when considering communications with neighboring devices. To leverage such weaknesses, nearby peer-to-peer(P2P) communications are now included in mobile devices to enable device-to-device communications over standard wireless technologies (WiFi, Bluetooth). While this capability supports the design of collaborative whiteboards, local multiplayer gaming, multi-screen gaming, offline file transfers and many other applications, mobile apps using P2P are still suffering from app crashes, battery issues, and bad user reviews and ranking in app stores. We believe that this lack of quality can be partly attributed to the lack of tool support for testing P2P mobile apps at large. In this paper, we introduce a testing framework that allows developers to automate reproducible testing of nearby P2P apps. Beyond the identification of P2P-related bugs, our approach also helps to estimate the discovery settings to optimize the deployment of P2P apps.Lire moins >
Langue :
Anglais
Comité de lecture :
Oui
Audience :
Internationale
Vulgarisation :
Non
Projet ANR :
Collections :
Source :
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- ICSE-MOBILESoft-2.pdf
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