RayCursor: a 3D Pointing Facilitation ...
Document type :
Communication dans un congrès avec actes
DOI :
Title :
RayCursor: a 3D Pointing Facilitation Technique based on Raycasting
Author(s) :
Baloup, Marc [Auteur]
Technology and knowledge for interaction [LOKI]
Pietrzak, Thomas [Auteur]
Technology and knowledge for interaction [LOKI]
Casiez, Géry [Auteur]
Technology and knowledge for interaction [LOKI]
Technology and knowledge for interaction [LOKI]
Pietrzak, Thomas [Auteur]

Technology and knowledge for interaction [LOKI]
Casiez, Géry [Auteur]

Technology and knowledge for interaction [LOKI]
Conference title :
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2019)
City :
Glasgow
Country :
Royaume-Uni
Start date of the conference :
2019-05-04
Publication date :
2019
English keyword(s) :
Visual Feedforward
Pointing technique
Virtual Reality
Human - Computer Interaction
Interaction Technique
Input Technique
Input
Pointing technique
Virtual Reality
Human - Computer Interaction
Interaction Technique
Input Technique
Input
HAL domain(s) :
Informatique [cs]/Interface homme-machine [cs.HC]
English abstract : [en]
Raycasting is the most common target pointing technique in virtual reality environments. However, performance on small and distant targets is impacted by the accuracy of the pointing device and the user’s motor skills. ...
Show more >Raycasting is the most common target pointing technique in virtual reality environments. However, performance on small and distant targets is impacted by the accuracy of the pointing device and the user’s motor skills. Current point- ing facilitation techniques are currently only applied in the context of the virtual hand, i.e. for targets within reach. We propose enhancements to Raycasting: filtering the ray, and adding a controllable cursor on the ray to select the near- est target. We describe a series of studies for the design of the visual feedforward, filtering technique, as well as a comparative study between different 3D pointing techniques. Our results show that highlighting the nearest target is one of the most efficient visual feedforward technique. We also show that filtering the ray reduces error rate in a drastic way. Finally we show the benefits of RayCursor compared to Raycasting and another technique from the literature.Show less >
Show more >Raycasting is the most common target pointing technique in virtual reality environments. However, performance on small and distant targets is impacted by the accuracy of the pointing device and the user’s motor skills. Current point- ing facilitation techniques are currently only applied in the context of the virtual hand, i.e. for targets within reach. We propose enhancements to Raycasting: filtering the ray, and adding a controllable cursor on the ray to select the near- est target. We describe a series of studies for the design of the visual feedforward, filtering technique, as well as a comparative study between different 3D pointing techniques. Our results show that highlighting the nearest target is one of the most efficient visual feedforward technique. We also show that filtering the ray reduces error rate in a drastic way. Finally we show the benefits of RayCursor compared to Raycasting and another technique from the literature.Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
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