DesktopGlove: a Multi-finger Force Feedback ...
Type de document :
Communication dans un congrès avec actes
Titre :
DesktopGlove: a Multi-finger Force Feedback Interface Separating Degrees of Freedom Between Hands
Auteur(s) :
Achibet, Merwan [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
Casiez, Géry [Auteur]
Computing tools to empower users [MJOLNIR]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Marchal, Maud [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
3D interaction with virtual environments using body and mind [Hybrid]
Casiez, Géry [Auteur]

Computing tools to empower users [MJOLNIR]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Marchal, Maud [Auteur]
3D interaction with virtual environments using body and mind [Hybrid]
Titre de la manifestation scientifique :
3DUI'16, the 11th Symposium on 3D User Interfaces
Ville :
Greenville
Pays :
Etats-Unis d'Amérique
Date de début de la manifestation scientifique :
2016-03-19
Titre de la revue :
In proceedings of 3DUI'16, the 11th Symposium on 3D User Interfaces
Éditeur :
IEEE Computer Society
Discipline(s) HAL :
Informatique [cs]/Interface homme-machine [cs.HC]
Résumé en anglais : [en]
In virtual environments, interacting directly with our hands and fingers greatly contributes to immersion, especially when force feedback is provided for simulating the touch of virtual objects. Yet, common haptic interfaces ...
Lire la suite >In virtual environments, interacting directly with our hands and fingers greatly contributes to immersion, especially when force feedback is provided for simulating the touch of virtual objects. Yet, common haptic interfaces are unfit for multi-finger manipulation and only costly and cumbersome grounded exoskeletons do provide all the efforts expected from object manipulation. To make multi-finger haptic interaction more accessible, we propose to combine two affordable haptic interfaces into a bimanual setup named DesktopGlove. With this approach, each hand is in charge of different components of object manipulation: one commands the global motion of a virtual hand while the other controls its fingers for grasping. In addition, each hand is subjected to forces that relate to its own degrees of freedom so that users perceive a variety of haptic effects through both of them. Our results show that (1) users are able to integrate the separated degrees of freedom of DesktopGlove to efficiently control a virtual hand in a posing task, (2) DesktopGlove shows overall better performance than a traditional data glove and is preferred by users, and (3) users considered the separated haptic feedback realistic and accurate for manipulating objects in virtual environments.Lire moins >
Lire la suite >In virtual environments, interacting directly with our hands and fingers greatly contributes to immersion, especially when force feedback is provided for simulating the touch of virtual objects. Yet, common haptic interfaces are unfit for multi-finger manipulation and only costly and cumbersome grounded exoskeletons do provide all the efforts expected from object manipulation. To make multi-finger haptic interaction more accessible, we propose to combine two affordable haptic interfaces into a bimanual setup named DesktopGlove. With this approach, each hand is in charge of different components of object manipulation: one commands the global motion of a virtual hand while the other controls its fingers for grasping. In addition, each hand is subjected to forces that relate to its own degrees of freedom so that users perceive a variety of haptic effects through both of them. Our results show that (1) users are able to integrate the separated degrees of freedom of DesktopGlove to efficiently control a virtual hand in a posing task, (2) DesktopGlove shows overall better performance than a traditional data glove and is preferred by users, and (3) users considered the separated haptic feedback realistic and accurate for manipulating objects in virtual environments.Lire moins >
Langue :
Anglais
Comité de lecture :
Oui
Audience :
Internationale
Vulgarisation :
Non
Collections :
Source :