Animating Sketches via Kinetic Textures
Type de document :
Brevet
Titre :
Animating Sketches via Kinetic Textures
Auteur(s) :
Grossman, Tovi [Auteur]
Autodesk Reasearch [Toronto]
Fitzmaurice, George [Auteur]
Autodesk Reasearch [Toronto]
Kazi, Rubaiat Habib [Auteur]
Autodesk Reasearch [Toronto]
Chevalier, Fanny [Auteur]
Computing tools to empower users [MJOLNIR]
Zhao, Shengdong [Auteur]
Human-Computer Interaction Laboratory [ NUS-HCI Lab]
Autodesk Reasearch [Toronto]
Fitzmaurice, George [Auteur]
Autodesk Reasearch [Toronto]
Kazi, Rubaiat Habib [Auteur]
Autodesk Reasearch [Toronto]
Chevalier, Fanny [Auteur]
Computing tools to empower users [MJOLNIR]
Zhao, Shengdong [Auteur]
Human-Computer Interaction Laboratory [ NUS-HCI Lab]
Pays :
Etats-Unis d'Amérique
Date de publication :
2015-05-28
Numéro du brevet :
US20150145870
Discipline(s) HAL :
Sciences cognitives/Informatique
Résumé en anglais : [en]
A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements ...
Lire la suite >A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.Lire moins >
Lire la suite >A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.Lire moins >
Langue :
Anglais
Collections :
Source :