Kinematic skeleton extraction based on ...
Type de document :
Communication dans un congrès avec actes
Titre :
Kinematic skeleton extraction based on motion boundaries for 3D dynamic meshes
Auteur(s) :
Benhabiles, Halim [Auteur]
FOX MIIRE [LIFL]
Lavoué, Guillaume [Auteur]
Geometry Processing and Constrained Optimization [M2DisCo]
Vandeborre, Jean Philippe [Auteur correspondant]
FOX MIIRE [LIFL]
Institut TELECOM/TELECOM Lille1
Daoudi, Mohamed [Auteur]
FOX MIIRE [LIFL]
Institut TELECOM/TELECOM Lille1
FOX MIIRE [LIFL]
Lavoué, Guillaume [Auteur]
Geometry Processing and Constrained Optimization [M2DisCo]
Vandeborre, Jean Philippe [Auteur correspondant]
FOX MIIRE [LIFL]
Institut TELECOM/TELECOM Lille1
Daoudi, Mohamed [Auteur]
FOX MIIRE [LIFL]
Institut TELECOM/TELECOM Lille1
Titre de la manifestation scientifique :
Eurographics 2012 Workshop on 3D Object Retrieval
Ville :
Cagliari
Pays :
Italie
Date de début de la manifestation scientifique :
2012-05-13
Date de publication :
2012-05-13
Mot(s)-clé(s) en anglais :
3D-mesh
dynamic
3D+t
skeleton
motion-based
dynamic
3D+t
skeleton
motion-based
Discipline(s) HAL :
Informatique [cs]/Vision par ordinateur et reconnaissance de formes [cs.CV]
Résumé en anglais : [en]
This paper presents a precise kinematic skeleton extraction method for 3D dynamic meshes. Contrary to previous methods, our method is based on the computation of motion boundaries instead of detecting object parts characterized ...
Lire la suite >This paper presents a precise kinematic skeleton extraction method for 3D dynamic meshes. Contrary to previous methods, our method is based on the computation of motion boundaries instead of detecting object parts characterized by rigid transformations. Thanks to a learned boundary edge function, we are able to compute efficiently a set of motion boundaries which in fact correspond to all possible articulations of the 3D object. Moreover, the boundaries are detected even if the parts linked to an object's articulation are immobile over time. The different boundaries are then used to extract the kinematic skeleton. Experiments show that our algorithm produces more precise skeletons compared to previous methods. Experiments show that our algorithm produces more precise skeletons compared to previous methods.Lire moins >
Lire la suite >This paper presents a precise kinematic skeleton extraction method for 3D dynamic meshes. Contrary to previous methods, our method is based on the computation of motion boundaries instead of detecting object parts characterized by rigid transformations. Thanks to a learned boundary edge function, we are able to compute efficiently a set of motion boundaries which in fact correspond to all possible articulations of the 3D object. Moreover, the boundaries are detected even if the parts linked to an object's articulation are immobile over time. The different boundaries are then used to extract the kinematic skeleton. Experiments show that our algorithm produces more precise skeletons compared to previous methods. Experiments show that our algorithm produces more precise skeletons compared to previous methods.Lire moins >
Langue :
Anglais
Comité de lecture :
Oui
Audience :
Internationale
Vulgarisation :
Non
Collections :
Source :
Fichiers
- https://hal.archives-ouvertes.fr/hal-00725211/document
- Accès libre
- Accéder au document
- https://hal.archives-ouvertes.fr/hal-00725211/document
- Accès libre
- Accéder au document
- https://hal.archives-ouvertes.fr/hal-00725211/document
- Accès libre
- Accéder au document
- document
- Accès libre
- Accéder au document
- 3dor12-fin.pdf
- Accès libre
- Accéder au document