Giving a hand to the eyes: leveraging input ...
Document type :
Communication dans un congrès avec actes
Title :
Giving a hand to the eyes: leveraging input accuracy for subpixel interaction
Author(s) :
Roussel, Nicolas [Auteur]
Methods and tools for gestural interactions [MINT]
Casiez, Géry [Auteur]
Methods and tools for gestural interactions [MINT]
Laboratoire d'Informatique Fondamentale de Lille [LIFL]
Aceituno, Jonathan [Auteur]
Methods and tools for gestural interactions [MINT]
Vogel, Daniel [Auteur]
David R. Cheriton School of Computer Science
Methods and tools for gestural interactions [MINT]
Casiez, Géry [Auteur]
Methods and tools for gestural interactions [MINT]
Laboratoire d'Informatique Fondamentale de Lille [LIFL]
Aceituno, Jonathan [Auteur]
Methods and tools for gestural interactions [MINT]
Vogel, Daniel [Auteur]
David R. Cheriton School of Computer Science
Conference title :
UIST'12, 25th ACM Symposium on User Interface Software and Technology
City :
Cambridge
Country :
Etats-Unis d'Amérique
Start date of the conference :
2012-10-08
Publisher :
ACM
Publication date :
2012-10-10
English keyword(s) :
Display density
indirect pointing
input device sensitivity
device's human resolution
subpixel interaction
direct manipulation
indirect pointing
input device sensitivity
device's human resolution
subpixel interaction
direct manipulation
English abstract : [en]
We argue that the current practice of using integer positions for pointing events artificially constrains human precision capabilities. The high sensitivity of current input devices can be harnessed to enable precise direct ...
Show more >We argue that the current practice of using integer positions for pointing events artificially constrains human precision capabilities. The high sensitivity of current input devices can be harnessed to enable precise direct manipulation "in between" pixels, called subpixel interaction. We provide detailed analysis of subpixel theory and implementation, including the critical component of revised control-display gain transfer functions. A prototype implementation is described with several illustrative examples. Guidelines for subpixel domain applicability are provided and an overview of required changes to operating systems and graphical user interface frameworks are discussed.Show less >
Show more >We argue that the current practice of using integer positions for pointing events artificially constrains human precision capabilities. The high sensitivity of current input devices can be harnessed to enable precise direct manipulation "in between" pixels, called subpixel interaction. We provide detailed analysis of subpixel theory and implementation, including the critical component of revised control-display gain transfer functions. A prototype implementation is described with several illustrative examples. Guidelines for subpixel domain applicability are provided and an overview of required changes to operating systems and graphical user interface frameworks are discussed.Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
Collections :
Source :