Giving a hand to the eyes: leveraging input ...
Type de document :
Communication dans un congrès avec actes
Titre :
Giving a hand to the eyes: leveraging input accuracy for subpixel interaction
Auteur(s) :
Roussel, Nicolas [Auteur]
Methods and tools for gestural interactions [MINT]
Casiez, Géry [Auteur]
Laboratoire d'Informatique Fondamentale de Lille [LIFL]
Methods and tools for gestural interactions [MINT]
Aceituno, Jonathan [Auteur]
Methods and tools for gestural interactions [MINT]
Vogel, Daniel [Auteur]
David R. Cheriton School of Computer Science
Methods and tools for gestural interactions [MINT]
Casiez, Géry [Auteur]

Laboratoire d'Informatique Fondamentale de Lille [LIFL]
Methods and tools for gestural interactions [MINT]
Aceituno, Jonathan [Auteur]
Methods and tools for gestural interactions [MINT]
Vogel, Daniel [Auteur]
David R. Cheriton School of Computer Science
Titre de la manifestation scientifique :
UIST'12, 25th ACM Symposium on User Interface Software and Technology
Ville :
Cambridge
Pays :
Etats-Unis d'Amérique
Date de début de la manifestation scientifique :
2012-10-08
Éditeur :
ACM
Date de publication :
2012-10-10
Mot(s)-clé(s) en anglais :
Display density
indirect pointing
input device sensitivity
device's human resolution
subpixel interaction
direct manipulation
indirect pointing
input device sensitivity
device's human resolution
subpixel interaction
direct manipulation
Résumé en anglais : [en]
We argue that the current practice of using integer positions for pointing events artificially constrains human precision capabilities. The high sensitivity of current input devices can be harnessed to enable precise direct ...
Lire la suite >We argue that the current practice of using integer positions for pointing events artificially constrains human precision capabilities. The high sensitivity of current input devices can be harnessed to enable precise direct manipulation "in between" pixels, called subpixel interaction. We provide detailed analysis of subpixel theory and implementation, including the critical component of revised control-display gain transfer functions. A prototype implementation is described with several illustrative examples. Guidelines for subpixel domain applicability are provided and an overview of required changes to operating systems and graphical user interface frameworks are discussed.Lire moins >
Lire la suite >We argue that the current practice of using integer positions for pointing events artificially constrains human precision capabilities. The high sensitivity of current input devices can be harnessed to enable precise direct manipulation "in between" pixels, called subpixel interaction. We provide detailed analysis of subpixel theory and implementation, including the critical component of revised control-display gain transfer functions. A prototype implementation is described with several illustrative examples. Guidelines for subpixel domain applicability are provided and an overview of required changes to operating systems and graphical user interface frameworks are discussed.Lire moins >
Langue :
Anglais
Comité de lecture :
Oui
Audience :
Internationale
Vulgarisation :
Non
Collections :
Source :