Manipulation, Learning, and Recall with ...
Document type :
Communication dans un congrès avec actes
DOI :
Title :
Manipulation, Learning, and Recall with Tangible Pen-Like Input
Author(s) :
Elkin, Lisa [Auteur]
Paul G. Allen School of Computer Science and Engineering [Seattle]
David R. Cheriton School of Computer Science
Beau, Jean-Baptiste [Auteur]
David R. Cheriton School of Computer Science
Casiez, Géry [Auteur]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Institut universitaire de France [IUF]
Technology and knowledge for interaction [LOKI]
Université de Lille
Vogel, Daniel [Auteur]
David R. Cheriton School of Computer Science
Paul G. Allen School of Computer Science and Engineering [Seattle]
David R. Cheriton School of Computer Science
Beau, Jean-Baptiste [Auteur]
David R. Cheriton School of Computer Science
Casiez, Géry [Auteur]

Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Institut universitaire de France [IUF]
Technology and knowledge for interaction [LOKI]
Université de Lille
Vogel, Daniel [Auteur]
David R. Cheriton School of Computer Science
Conference title :
CHI 2020 - ACM Conference on Human Factors in Computing Systems
City :
Honolulu
Country :
Etats-Unis d'Amérique
Start date of the conference :
2020-04-25
Publisher :
ACM
English keyword(s) :
pen input
tangible interfaces
learning
command selection
Human-Computer Interaction
tangible interfaces
learning
command selection
Human-Computer Interaction
HAL domain(s) :
Informatique [cs]/Interface homme-machine [cs.HC]
English abstract : [en]
We examine two key human performance characteristics of a pen-like tangible input device that executes a different command depending on which corner, edge, or side contacts a surface. The manipulation time when transitioning ...
Show more >We examine two key human performance characteristics of a pen-like tangible input device that executes a different command depending on which corner, edge, or side contacts a surface. The manipulation time when transitioning between contacts is examined using physical mock-ups of three representative device sizes and a baseline pen mock-up. Results show the largest device is fastest overall and minimal differences with a pen for equivalent transitions. Using a hardware prototype able to sense all 26 different contacts, a second experiment evaluates learning and recall. Results show almost all 26 contacts can be learned in a two-hour session with an average of 94% recall after 24 hours. The results provide empirical evidence for the practicality, design, and utility for this type of tangible pen-like input.Show less >
Show more >We examine two key human performance characteristics of a pen-like tangible input device that executes a different command depending on which corner, edge, or side contacts a surface. The manipulation time when transitioning between contacts is examined using physical mock-ups of three representative device sizes and a baseline pen mock-up. Results show the largest device is fastest overall and minimal differences with a pen for equivalent transitions. Using a hardware prototype able to sense all 26 different contacts, a second experiment evaluates learning and recall. Results show almost all 26 contacts can be learned in a two-hour session with an average of 94% recall after 24 hours. The results provide empirical evidence for the practicality, design, and utility for this type of tangible pen-like input.Show less >
Language :
Anglais
Peer reviewed article :
Oui
Audience :
Internationale
Popular science :
Non
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