Investigating the impact of an adventure-based ...
Type de document :
Compte-rendu et recension critique d'ouvrage
Titre :
Investigating the impact of an adventure-based 3D solar system game on primary school learning process
Auteur(s) :
El Mawas, Nour [Auteur]
Trigone-CIREL
Centre Interuniversitaire de Recherche en Education de Lille - ULR 4354 [CIREL]
Tal, Irina [Auteur]
Moldovan, Arghir [Auteur]
Bogusevschi, Diana [Auteur]
Andrews, Josephine [Auteur]
Muntean, Gabriel-Miro [Auteur]
Muntean, Cristina [Auteur]
Trigone-CIREL
Centre Interuniversitaire de Recherche en Education de Lille - ULR 4354 [CIREL]
Tal, Irina [Auteur]
Moldovan, Arghir [Auteur]
Bogusevschi, Diana [Auteur]
Andrews, Josephine [Auteur]
Muntean, Gabriel-Miro [Auteur]
Muntean, Cristina [Auteur]
Titre de la revue :
Knowledge Management & E-Learning: An International Journal
Pagination :
165-190
Date de publication :
2020
ISSN :
2073-7904
Mot(s)-clé(s) en anglais :
Technology enhanced learning
STEM
Educational game
Primary education
Solar system
STEM
Educational game
Primary education
Solar system
Discipline(s) HAL :
Informatique [cs]/Environnements Informatiques pour l'Apprentissage Humain
Sciences de l'Homme et Société/Education
Sciences de l'Homme et Société/Education
Résumé en anglais : [en]
Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on ...
Lire la suite >Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Final Frontier, designed for primary school students. This game supports student knowledge acquisition on two Solar System planets Mercury and Venus, and a satellite - Moon through direct experience, interactive challenges and fun. This article compares the learning impact of the computer game-based learning approach with a classic teacher-based learning approach. User experience with the game and game usability are also evaluated. A case study that involved 53 children was conducted for the evaluation. Among the most important findings, include the facts that the experimental group that used the game in their learning activity have performed much better than the control group and the students had a great learning experience when using the Final Frontier game.Lire moins >
Lire la suite >Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Final Frontier, designed for primary school students. This game supports student knowledge acquisition on two Solar System planets Mercury and Venus, and a satellite - Moon through direct experience, interactive challenges and fun. This article compares the learning impact of the computer game-based learning approach with a classic teacher-based learning approach. User experience with the game and game usability are also evaluated. A case study that involved 53 children was conducted for the evaluation. Among the most important findings, include the facts that the experimental group that used the game in their learning activity have performed much better than the control group and the students had a great learning experience when using the Final Frontier game.Lire moins >
Langue :
Anglais
Vulgarisation :
Non
Source :