Design and Study of Two Applications ...
Type de document :
Autre communication scientifique (congrès sans actes - poster - séminaire...): Communication dans un congrès avec actes
DOI :
Titre :
Design and Study of Two Applications Controlled by a Brain-Computer Interface Exploiting Steady-State Somatosensory-Evoked Potentials
Auteur(s) :
Petit, Jimmy [Auteur]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Rouillard, Jose [Auteur]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Cabestaing, Francois [Auteur]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Rouillard, Jose [Auteur]

Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Cabestaing, Francois [Auteur]

Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Titre de la manifestation scientifique :
8th International Conference on Human Interaction and Emerging Technologies
Ville :
Nice
Pays :
France
Date de début de la manifestation scientifique :
2022-08-22
Discipline(s) HAL :
Informatique [cs]/Interface homme-machine [cs.HC]
Informatique [cs]/Traitement du signal et de l'image [eess.SP]
Informatique [cs]/Traitement du signal et de l'image [eess.SP]
Résumé en anglais : [en]
Brain-Computer Interfaces (BCI) allow users to interact with machines without requiring muscular activity. Thus, patients with heavy motor impairment can benefit from these systems. We have implemented an electroencephal ...
Lire la suite >Brain-Computer Interfaces (BCI) allow users to interact with machines without requiring muscular activity. Thus, patients with heavy motor impairment can benefit from these systems. We have implemented an electroencephalography-based BCI which provides four distinct commands. Our system exploits the Motor Imagery of the subject and four different states of mind: imagination of a movement with the left or right arms, both arms simultaneously and no imagination at all. In addition, the BCI exploits specific neurological markers called Steady-State Somatosensory-Evoked Potentials. They are vibrating devices taped on the user's wrists. These markers are measurable on the cortex using electroencephalography. This paper focuses on the Computer Human Interaction aspects. We describe the design and study of two applications controlled by this BCI. The applications differ in two characteristics: their inertia, or rhythm of information flow perceived by the user, and the "punitiveness" of the application in case of mistakes. To study the user experience in perfectly controlled conditions, we used a so-called "sham" feedback in the BCI loop rather than real feedback computed by analysing the user's brain waves. With sham feedback, the BCI provides commands with an a priori defined accuracy. We performed a user experiment of the two applications over a group of ten healthy participants. They tested both applications for different sham accuracies, varying from 45% to 90%. This permits the study and modelling of the relationship between the perceived usability of the system and the performance of the BCI.Lire moins >
Lire la suite >Brain-Computer Interfaces (BCI) allow users to interact with machines without requiring muscular activity. Thus, patients with heavy motor impairment can benefit from these systems. We have implemented an electroencephalography-based BCI which provides four distinct commands. Our system exploits the Motor Imagery of the subject and four different states of mind: imagination of a movement with the left or right arms, both arms simultaneously and no imagination at all. In addition, the BCI exploits specific neurological markers called Steady-State Somatosensory-Evoked Potentials. They are vibrating devices taped on the user's wrists. These markers are measurable on the cortex using electroencephalography. This paper focuses on the Computer Human Interaction aspects. We describe the design and study of two applications controlled by this BCI. The applications differ in two characteristics: their inertia, or rhythm of information flow perceived by the user, and the "punitiveness" of the application in case of mistakes. To study the user experience in perfectly controlled conditions, we used a so-called "sham" feedback in the BCI loop rather than real feedback computed by analysing the user's brain waves. With sham feedback, the BCI provides commands with an a priori defined accuracy. We performed a user experiment of the two applications over a group of ten healthy participants. They tested both applications for different sham accuracies, varying from 45% to 90%. This permits the study and modelling of the relationship between the perceived usability of the system and the performance of the BCI.Lire moins >
Langue :
Anglais
Comité de lecture :
Oui
Audience :
Internationale
Vulgarisation :
Non
Collections :
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