3D interactive garment pattern-making technology
Document type :
Article dans une revue scientifique: Article original
Permalink :
Title :
3D interactive garment pattern-making technology
Author(s) :
Liu, Kaixuan [Auteur]
Génie des Matériaux Textiles - ULR 2461 [GEMTEX]
École nationale supérieure des arts et industries textiles [ENSAIT]
Zeng, Xianyi [Auteur]
Génie des Matériaux Textiles - ULR 2461 [GEMTEX]
École nationale supérieure des arts et industries textiles [ENSAIT]
Bruniaux, Pascal [Auteur]
Génie des Matériaux Textiles - ULR 2461 [GEMTEX]
École nationale supérieure des arts et industries textiles [ENSAIT]
Tao, Xuyuan [Auteur]
Génie des Matériaux Textiles - ULR 2461 [GEMTEX]
École nationale supérieure des arts et industries textiles [ENSAIT]
Yao, X. F. [Auteur]
Li, V. [Auteur]
Wang, J. P. [Auteur]
Génie des Matériaux Textiles - ULR 2461 [GEMTEX]
École nationale supérieure des arts et industries textiles [ENSAIT]
Zeng, Xianyi [Auteur]
Génie des Matériaux Textiles - ULR 2461 [GEMTEX]
École nationale supérieure des arts et industries textiles [ENSAIT]
Bruniaux, Pascal [Auteur]
Génie des Matériaux Textiles - ULR 2461 [GEMTEX]
École nationale supérieure des arts et industries textiles [ENSAIT]
Tao, Xuyuan [Auteur]
Génie des Matériaux Textiles - ULR 2461 [GEMTEX]
École nationale supérieure des arts et industries textiles [ENSAIT]
Yao, X. F. [Auteur]
Li, V. [Auteur]
Wang, J. P. [Auteur]
Journal title :
Computer-Aided Design
Abbreviated title :
Comput.-Aided Des.
Volume number :
104
Pages :
113-124
Publication date :
2018-09-10
ISSN :
0010-4485
English keyword(s) :
Pattern-making
3D garment modeling
virtual reality
3D-to-2D unfolding
interactive design
3D garment modeling
virtual reality
3D-to-2D unfolding
interactive design
HAL domain(s) :
Sciences de l'ingénieur [physics]
English abstract : [en]
The traditional pattern-making process is very time-consuming and requires professional fashion design knowledge. In order to develop a form-fitting garment to meet customer’s individual needs, pattern makers must rely on ...
Show more >The traditional pattern-making process is very time-consuming and requires professional fashion design knowledge. In order to develop a form-fitting garment to meet customer’s individual needs, pattern makers must rely on a “trial and error” procedure until the customer is satisfied. In this paper, we proposed a “what you see is what you get” (WYSIWYG) way to efficiently develop garment patterns. First, a three-dimensional (3D) garment, using an extracted outline from a garment flat or figure, is modeled in a gravitational virtual environment. The modeled garment is then adjusted until it meets design requirements. Next, the adjusted 3D garment model is expanded by smoothing out the folds and wrinkles. Construction curves are drawn on the surface of the expanded 3D garment model according to design requirements. These curves divide the 3D garment model’s surface into many small 3D surfaces. Then, 2D garment patterns are obtained by unfolding these subdivided 3D surfaces. Finally, the flattened 2D patterns are stretched and shrank according to the fabric elasticity. The final patterns can be used for making real garments. Compared to the current 3D garment pattern-making methods, our proposed method is more robust and well-rounded; not only is the proposed approach versatile towards both tight-fitting and loose-fitting clothing, but also requires no prior knowledge of pattern-making from the user. It also involves garment ease allowance, fabric elasticity, and draping, three factors that had not been previously considered all at once during smart pattern-making procedures, in the designing process.Show less >
Show more >The traditional pattern-making process is very time-consuming and requires professional fashion design knowledge. In order to develop a form-fitting garment to meet customer’s individual needs, pattern makers must rely on a “trial and error” procedure until the customer is satisfied. In this paper, we proposed a “what you see is what you get” (WYSIWYG) way to efficiently develop garment patterns. First, a three-dimensional (3D) garment, using an extracted outline from a garment flat or figure, is modeled in a gravitational virtual environment. The modeled garment is then adjusted until it meets design requirements. Next, the adjusted 3D garment model is expanded by smoothing out the folds and wrinkles. Construction curves are drawn on the surface of the expanded 3D garment model according to design requirements. These curves divide the 3D garment model’s surface into many small 3D surfaces. Then, 2D garment patterns are obtained by unfolding these subdivided 3D surfaces. Finally, the flattened 2D patterns are stretched and shrank according to the fabric elasticity. The final patterns can be used for making real garments. Compared to the current 3D garment pattern-making methods, our proposed method is more robust and well-rounded; not only is the proposed approach versatile towards both tight-fitting and loose-fitting clothing, but also requires no prior knowledge of pattern-making from the user. It also involves garment ease allowance, fabric elasticity, and draping, three factors that had not been previously considered all at once during smart pattern-making procedures, in the designing process.Show less >
Language :
Anglais
Audience :
Internationale
Popular science :
Non
Administrative institution(s) :
Université de Lille
ENSAIT
Junia HEI
ENSAIT
Junia HEI
Collections :
Submission date :
2023-06-20T02:29:36Z
2024-03-25T12:37:36Z
2024-03-25T12:37:36Z